Thread: Rounding up or down accordingly...

  1. #1
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    Rounding up or down accordingly...

    how do you do it?

    I want to round up if the value is .5+, and down if .49 or less.

  2. #2
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    preferably in an elegant way...

    short code looks pretty.

  3. #3
    and the Hat of Guessing tabstop's Avatar
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    round().

    Unless you're on some compiler that hasn't gotten up to 1999, in which case you have to trunc(number+0.5).

  4. #4
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    how do you use it?

    is there a guide here on the forum?

    thnkx

  5. #5
    and the Hat of Guessing tabstop's Avatar
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    Do you have a C book, or reference of some kind? They're "built-in" functions (library functions, really, but close enough).

    Anyway, they're in <math.h>.

  6. #6
    Technical Lead QuantumPete's Avatar
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    Quote Originally Posted by tabstop View Post
    Anyway, they're in <math.h>.
    Not according to cplusplus.com

    QuantumPete
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  7. #7
    and the Hat of Guessing tabstop's Avatar
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    Quote Originally Posted by ISO C99
    7.12.9.6 The round functions
    Synopsis
    1 #include <math.h>
    double round(double x);
    float roundf(float x);
    long double roundl(long double x);
    Description
    2 The round functions round their argument to the nearest integer value in floating-point
    format, rounding halfway cases away from zero, regardless of the current rounding
    direction.
    Returns
    3 The round functions return the rounded integer value.
    And I guess trunc is C99 only, too, it's floor that's in C89.
    Quote Originally Posted by ISO C99
    7.12.9.8 The trunc functions
    Synopsis
    1 #include <math.h>
    double trunc(double x);
    float truncf(float x);
    long double truncl(long double x);
    Description
    2 The trunc functions round their argument to the integer value, in floating format,
    nearest to but no larger in magnitude than the argument.
    Returns
    3 The trunc functions return the truncated integer value.

  8. #8
    Ex scientia vera
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    Alternatively, you could use ceil and floor..

    Code:
    double n = 23.45, floorDiff = n - floor(n), ceilDiff = ceil(n) - n;
    
    if(floorDiff < ceilDiff)
         n = floor(n);
    else
         n = ceil(n);
    "What's up, Doc?"
    "'Up' is a relative concept. It has no intrinsic value."

  9. #9
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    And if you do this "a lot", you could optimize the calls to ceil/floor by doing:
    Code:
    double n = 23.45, nFloor = floor(n), nCeil = ceil(n);
    double floorDiff = n - nFloor, ceilDiff = nCeil - n;
    
    if(floorDiff < ceilDiff)
         n = nFloor;
    else
         n = nCeil;
    Whether that is worth it or not depends a bit on the actual implementation of floor() and ceil(), as they may not be "true functions", in which case the overhead is much smaller than if they are real functions.

    --
    Mats
    Compilers can produce warnings - make the compiler programmers happy: Use them!
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  10. #10
    Technical Lead QuantumPete's Avatar
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    Quote Originally Posted by IceDane View Post
    Alternatively, you could use ceil and floor..
    True, but wouldn't this be better:
    Code:
    float n = 23.45
    n = (float) ((int) (n+0.5));
    QuantumPete
    "No-one else has reported this problem, you're either crazy or a liar" - Dogbert Technical Support
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