how do I set my BGI window into full screen mode?
(and please don't tell me "google" cuz trust me that I have tried searching there)
(humm and don't kill me for using this kind of graphics, I tend to be lazy O: )
thanks (:
how do I set my BGI window into full screen mode?
(and please don't tell me "google" cuz trust me that I have tried searching there)
(humm and don't kill me for using this kind of graphics, I tend to be lazy O: )
thanks (:
Last edited by gavra; 08-25-2008 at 12:44 PM.
gavra.
Press ALT-Enter.
There is no way that Borland Graphics itslef can do that, since it doesn't know how to call any of the Windows functions that would potentially be able to do that. It is a DOS compiler, and DOS compilers do not have capacity to call Windows.
[It's also worth noting that the Windows DOS box emulator is running as a separate process from your actual application, and the console output is performed by this second application on behalf of your appliction].
--
Mats
Compilers can produce warnings - make the compiler programmers happy: Use them!
Please don't PM me for help - and no, I don't do help over instant messengers.
XD (it works only for the console window)
and I have created a full screen function for this and all I had to do is "ALT ENTER" XD
Ok, I understand (event though it seems to be weird cause once I saw the BGI window in full screen O_o).
and about that seperate processes how do I make the console to be unseen?
thank you (:
gavra.
Compilers can produce warnings - make the compiler programmers happy: Use them!
Please don't PM me for help - and no, I don't do help over instant messengers.
humm no I mean that the program will be running at the background
gavra.
If I understand you correctly:
1) Make a shortcut to Turbo C
2) Right click on that shortcut and select "Properties"
3) Edit the graphics portion of those properties to make it full-screen, whatever.
4) Click Apply and Save, and exit.
Start it using the shortcut.
That's all I did, and it's full screen for me.
Last edited by matsp; 08-26-2008 at 02:18 AM.
Compilers can produce warnings - make the compiler programmers happy: Use them!
Please don't PM me for help - and no, I don't do help over instant messengers.
Adak thanks but I'm not using turbo C (or any ader ancient compiler).
yea that's what I meant, (you seem to be a little bit surprised) is that "freeconsole" is complicated? O:
thank you both (:
gavra.
The subject is Borland Graphics - I wasn't aware you could use that with any other compiler than old Borland ones... So you are either contradicting yourself, or you are asking questions about two completely different problems in the same thread.
--
Mats
Compilers can produce warnings - make the compiler programmers happy: Use them!
Please don't PM me for help - and no, I don't do help over instant messengers.
Ok sorry don't get angry please, I'll open a new thread for the ader problem.
And ofcurse you may use graphics.h with DEV all you need is to put the header on the include folder and add extern lib (.a) and a few parameters for your linker.
ohh see this link: http://www.uniqueness-template.com/devcpp/
or this one: http://www.onecore.net/dev-c-graphics.htm
there you got everything you need.
gavra.