What's faster, pointers manipulation or subscripting with arrays/structs?
Also, I have read that if having lots of global vars, it is better to join them in a typedef struct and create a global register var pointer to them. Something like this:
Access global data as p->a, p->b, etc..... This look liike faster but why? is this trick speed improvement.Code:typedef struct { int a int b char s[10]; ... } t_data; register t_data *p
Thx.
FS