PDA

View Full Version : C++ for games



alyeska
09-16-2007, 11:19 PM
I would just like to hear from you guys... do you think VSC++ is efficient/practical to be used for game programming?
Would it be your first choice? If not, which one?
Thanks...

robwhit
09-16-2007, 11:29 PM
lots of people use vc++ for games, it's fine. I use mingw32 though. it's a gcc port.

prog-bman
09-17-2007, 02:21 AM
Yes. Its fine and one of the best IDE's out there in my opinion.

Mario F.
09-17-2007, 02:59 AM
I would say one of the best (possibly the best) compiler and debugger out there. Just not IDE. The IDE kinda sucks and Microsoft still didn't get intellisense right.

For a good IDE look for SlickEdit. The compiler and debugger though should really be Microsoft's VC++ 2005

CornedBee
09-17-2007, 05:33 AM
VC++ is probably what 99% of the current commercial games are created with.

VirtualAce
09-17-2007, 10:59 PM
No specific C++ question. Moved to GD.

sept
09-18-2007, 04:29 AM
The IDE kinda sucks and Microsoft still didn't get intellisense right.
Yes, that`s sad indeed. But there is a good addin called visual assist x, it comes at a price but I think it`s worth for commercials. It has many good features, including intellisense for C++.

twomers
09-18-2007, 05:00 AM
>> The IDE kinda sucks and Microsoft still didn't get intellisense right.
I dunno. The IDE is OK but intellisense works most of the time for me. It's never given me a wrong list, but it very occasionally gives me no list.