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View Full Version : Keeping DOS windowed when switching graphics modes



frenchfry164
01-20-2002, 05:29 PM
You know how if you have the console windowed, and you switch to 13h mode, that windows automatically full-screens it because some graphics modes MUST be full-screen? Is there any way to override this, since 13h can be windowed and still function? I am doing this because I will have a windowed and full screen versions of my game.

lightatdawn
01-26-2002, 08:30 PM
I used to do a lot of 13h and other DOS graphics and AFAIK, you cant. This isn't the tell-all end-all reply but i've never seen it before, so...

Somebody prove me wrong?

Magos
01-28-2002, 05:58 AM
I dunno about your question, but WHY would you like to have a windowed version? That sux (no offence).

frenchfry164
02-15-2002, 05:34 PM
It ran faster in windowed mode, that's why.

But forget it. I am scrapping my code and starting using Win32. I am going to use DirectX for graphics.

samGwilliam
02-21-2002, 02:27 PM
's funny. Windowed VGA mode was always slower for me.

Phylter
02-23-2002, 05:24 PM
In my experiance it is possible to do mode 13h in a window, but not by something done progmatically. Only a few video drivers support it though.

Xterria
02-28-2002, 08:22 PM
you can keep your program windowed when you switch modes, but only if you switch text modes. All Graphics Modes must be VGA