View Full Version : When the CBoard lull hits....again....

12-31-2001, 12:05 AM
Well, its midnight here...and the Cboard lull has hit again. In fact, I just looked to see who was online, and I was the only person on this entire board....so it REALLY IS the Cboard lull right now. heh heh.

Well I have a couple of things to say in my immense boredom here...

First of all, many know I am a DXer. However, I am also trying to learn OpenGL so I can know both of the APIs. But so far EVERY SINGLE OpenGL tutorial I have found are just as bad as all the internet DX tutorials. Does anyone know anywhere where I could find a decent OpenGL tutorial?

I was just looking at one...and it assumed I knew how to make a Window...ha! I learned that once...and only once...because usually once I make a Window I dont ever have to deal with it again...I just delve into the graphics....so that one sucked....and then it just threw a bunch of graphics code at me without telling me what ANY of the functions did. How the heck am I supposed to know what these mean:

glColor3f( 1.0f, 0.0f, 0.0f );
glVertex2f( 0.0f, 1.0f );
theta += 1.0f;

Now that is some Hungarian notation if I have ever seen any...
Well, gamegod just pointed me towards another Gl tutorial...so I will go there now and check it out...we shall see how it is...

Meanwhile, ever wonder what version of Windows Bill Gates uses? He has full access to all the source code, and can change it for himself at his own will, so I highly doubt he uses a released version of Windows. So I decided to name the version of Windows he uses...its called:

Gated Windows

Nice, eh? Then I got to thinking what ISP he uses. It must be:


What else would he use? Definitely not something Linux based....

Anyways...thats my immense boredom ramblings....feel free to comment and point me towards some good OpenGL tutorials.

12-31-2001, 12:25 AM
that is pretty bad, but what i like about opengl is it is easy to decode

glPushMatrix(); // must apply to the drawing matrix?

glColor3f(1.0f,1.0f,1.0f); // that's easy, apply's color the 3's the

// number of values (1. R 2. G 3. B)

glVertex2f(0.0f, 1.0f); // defines two vertex points

theta+=1.0f; //some variable that they made up

hmm that was easy. I like opengl, lot better than directx!

12-31-2001, 01:30 AM
>>so it REALLY IS the Cboard lull right now. heh heh. <<

Yeah I've noticed that...but to me, the slow down in pace is a welcome relief.

http://nehe.gamedev.net/ has some okay tutorials for OpenGL. I'm starting over again with OpGL...last time I managed to make a rotating triangle, but due to everything else going on in my life, I never got around to learning anything more.