View Full Version : microsoft 3d modeling program?

03-11-2006, 03:54 PM
I'm just curious, so i have to ask. Has microsoft ever released a 3d modeling program? It seems pretty logical to me...
And i assume they haven't, but why the hell not. They have all other leading programming tools...
Although all the Microsoft programs are great, i just hate Word. I can't stand it.

03-11-2006, 04:13 PM
No, they haven't. I don't think Microsoft could compete with 3DS Max.

03-11-2006, 04:36 PM
they could... Althought 3ds Max is great. I have fifth version. It's insanly expansive - that's the only bad thing about 3ds Max.

03-11-2006, 04:38 PM
It's insanly expansive

That's a good thing, but I know what you mean ;)

03-11-2006, 05:22 PM
>>They have all other leading programming tools...

A 3D modeling app is certainly not a programming tool. If MS made a modeler they'd just screw it up like all of their other software. It would have a bunch of "features" that make it "helpfull" by doing a bunch of crap for you whether you want it to or not.

03-11-2006, 07:17 PM
They haven't screwed up on all their products. In facts i don't see anything horribly wrong with most of their products.

I would never give up VS for any other IDE/Compiler

03-12-2006, 12:44 AM
Microsoft Word comes to mind. They need to patch it so you can torture the paper clip mercilessly.

03-12-2006, 01:12 PM
I don't know why Microsoft would want to make a 3D modelling program. Seeing as how everyone in the game industry uses 3ds max. They would be losing a powerful ally by trying to compete, therefore, everyone would hate Microsoft even more. NO GAMES WOULD BE MADE!

03-12-2006, 02:32 PM
>>everyone in the game industry uses 3ds max

Don't forget Maya as well.

03-12-2006, 09:14 PM
I was under the impression that Maya was dominint in the movie market (most 3d movies are made with it it would appear) and such while 3DS Max seemed more dominint in the game modeling market. Am I completely wrong and making up this trend?

03-13-2006, 07:54 AM
I think your not wrong...
But i use 3ds max for everything. I haven't even tryed Maya... What's it like???

03-13-2006, 07:55 AM
And it is programming tool, since you use models in programs. And you need to know programming to use MaxScript...

Bird Killer
03-13-2006, 08:24 AM
Microsoft used to add or currently is adding in the Gmax software in some of their games such as their Flight/Combat Simulator series. Gmax is derived from 3Ds Max but is severely limited to modding games.

03-13-2006, 11:38 AM
And it is programming tool, since you use models in programs.

I also use textures in programs, so Photoshop is a programming tool. And I use text in programs, so MSWord is also a programming tool. In fact, everything is a programming tool, even this smily :p

03-13-2006, 12:09 PM
Well in a way, but some things are more and some less. For example Word can't be considered a programming tool since rich text, or html is rerly used in programs or games... but notepad is a god programming tool, or Vim.

03-13-2006, 12:09 PM
i meant good not god...

03-13-2006, 12:41 PM
i meant good not god...

And the edit button was broken?


03-13-2006, 02:11 PM
Well ok then, BAN me!

03-13-2006, 02:21 PM
Oh they will... this is not a game!

03-23-2006, 12:09 PM
Softimage, Lightwave and C4D are used as much as either Max or Maya for movies.

For a 3D program to suit microsoft's style of program, Amapi's Carrera Sturdio, Curious Labs Poser [ though that is more like playing with digital barbie dolls ], Eon's Vue de'Esprit, Daz3D's Bryce [ used to be Corels, before Corel it was Metacreations. ]

Autodesk recently bought out Alias, so Max and Maya are now made by same conglomeration, Autodesk. part of the deal was that Maya will always be developed for all operating systems it currently supports, where Max is limited to the least capable one, windows.