View Full Version : wowowowow

11-24-2004, 01:58 PM
WOOOOO HOOOOOOO! World Of Warcraft (http://www.worldofwarcraft.com/) is out!!! WOOOOOOOO!

As an unrelated side note, can anyone lend me 300 dollars?

11-24-2004, 02:26 PM
I believe RoD asked this same question a few days ago. Try his method.

11-24-2004, 03:00 PM
the game looks really good...too bad that mmorpgs take up so much time :( for me at least. Let me know how it is lurker.

11-24-2004, 09:59 PM
Anyone know the pros and cons of WoW vs Everquest II?

Stack Overflow
11-24-2004, 10:15 PM
Anyone know the pros and cons of WoW vs Everquest II? Some at least. Everyone has their opinions:

World of Warcraft

Pro: Graphics, they are bubbly and cartoony and match all the predecessors perfectly.
Pro: Gameplay, as always, Blizzard has reduced the normal 'level-grinding' down to almost nothing.
Pro: Mobs are rated accurately. Finally a game where if the mob is rated as "even" to me, it doesn't actually kick my butt.
Pro: Raiding! PvP and raiding with a group of people who actually listen and pay attention can be extremely fun!
Pro: Guilds, they're easy to create and control.
Pro: Instancing.
Con: Method of selling crafts. Currently, as far as known, there's only 1 auction house on each continent, and no method for players to 'display' their wares.
Con: The auction house. While it is pretty and easy to use, it's barely adequate for doing any real amounts of selling. Auction times are not displayed, no history of items, or how much they sold for, etc etc, all make it hard to determine what the 'going rate' is.
Con: Lack of control over raid groups. At least give the ability for the raid leader to mute /moderate the damn raid chat channel!

My views: Great game, fast paced, very simple to understand and navigate. One dislike with the game is that the character development can be quite cookie cutter. The talents are pretty liner, and there seems to be preferred path for PVP performance. WoW does at least have a plan for PVP. Though, it's not all implemented, it looks like it's going to be a lot of fun.

Everquest II

Pro: Graphics, very sharp looking game, especially when you turn up the juice in the settings.
Pro: Crafting, crafting, crafting. You actually have to pay attention and it is worthwhile to do it!
Pro: Class subsets. It's enjoyable knowing that you could reach major leveling milestones and still have choices about the development of my character beyond the original class choice.
Pro: Boat travel, it's great being able to go to a lot of different places via boat, instanteously.
Con: Flying travel. The griffons, when they were working, looked terrible, had terrible clipping, and seemed slow.
Con: Inventory control.
Con: NPC hunting. WoW has this too, but somehow it wasn't so bad in WoW.

My views: Massive world. Your put right in the middle of an epic-sized story that makes you feel as if your are a key part of the shaping of the world. The character development is quite profound, almost to the degree of Marrowind type games (though, not quite so flexible). This game makes you feel that you are in control of your character and can make something unique and interesting. The world is beautiful and find it a pleasure to walk around and explore. Though the death penalty is a bit rougher than WoW, and solo play is getting harder and harder at 13-14+. EQ2 has a really neat web-based character report. You can see almost all aspects of your character from the web site.

- Stack Overflow

11-24-2004, 10:28 PM
Very nice wallpapers :D

11-24-2004, 11:21 PM
Major Con for EQ2: Sony Online Entertainment

11-25-2004, 10:08 PM
Good to finally get some decent pros and cons of WoW vs EQII. Everything else I read is so obviously biased one way or the other. I've played EQII for a couple of minutes and was just blown away by the graphics and amount of things to do. I've heard so many great things about WoW and how it was going to kill EQII but when I looked at the graphics for WoW I was really dissapointed by the cartoony look. Well, considering Morrowind is one of my favorite games of all time, I think if I get one of the two I'll go EQII.

And cosidering I still have dialup, I don't think PvP is really an option for me :D

11-26-2004, 09:46 AM
EQ2? Pfft. Have fun with the downtime after each kill. Ta ta.

11-26-2004, 11:13 AM
>>EQ2? Pfft. Have fun with the downtime after each kill. Ta ta.<<

:rolleyes: What is your A.D.D. so bad you can't wait a WHOLE SECOND between kills?

11-26-2004, 11:53 AM
>Major Con for EQ2: Sony Online Entertainment

Second that. I've seen them ruining SWG. Don't touch anything they "develop" or "support".

11-26-2004, 12:01 PM
Well EQ is enough of an example. Once they bought out Verant the game went down hill.

11-26-2004, 12:30 PM
>Help make the internet a better place: Don't use tables for webpage layout.

Just curious Thantos. How/why?

11-26-2004, 01:00 PM
Click the dang link

11-26-2004, 03:21 PM
Yah but I don't get why they shouldn't be used, the link just gives the specs of tables.... I'm so lost.

11-26-2004, 03:43 PM
6th paragraph

Tables should not be used purely as a means to layout document content as this may present problems when rendering to non-visual media. Additionally, when used with graphics, these tables may force users to scroll horizontally to view a table designed on a system with a larger display. To minimize these problems, authors should use style sheets to control layout rather than tables.

11-26-2004, 05:28 PM
ok, I use css anyways. Just wondering about the argument against tables.