View Full Version : How do I refresh the screen in Mode X(unchained)?

10-21-2001, 04:11 PM
How do I refresh the screen in 320,240 Unchained mode?

10-24-2001, 03:10 PM
surely someone knows :(

10-25-2001, 08:52 AM

I think your question is unclear.
What does "refresh" mean in your question?
The screen information is "automatically" refreshed at least 60 times per second...
Or do you mean how to clear the screen in tweaked modes?
Or how to switch the active page?

Please be more specific.

Happy coding :)

10-25-2001, 05:54 PM
I mean to clear the screen.

10-25-2001, 05:57 PM
I'm not too familiar with unchained modes, but I'm guessing you'd just write a black pixel (or any other color) to every pixel on the screen... Or is there some reason why this can't be done?

10-25-2001, 07:05 PM
I'll try it.

10-25-2001, 07:46 PM
The screen clears everywhere except the sprites. It doesnt do anything to the sprites.

10-26-2001, 04:24 AM

You must be using some graphics library. In that case you should first disable each sprite, and then clear the screen. I expect there is a function to clear the screen in the library too.

Happy coding...

10-27-2001, 10:50 AM
No I am not using a graphics library. You don't comprehendo. You do not have to have a graphics library to have sprites dufus :rolleyes:

A sprite is just an image that is used in the game. I made my own map making algorithm and picture displaying algorithm. All I need is to clear the "images" okay? Or bitmaps, or graphics whatever you want to call it.

10-27-2001, 10:54 AM
Please do not turn this into a flaming post because of that reply. I didn't try to be rude if that's what you think, I was j/k.

Just answer my question plz

10-27-2001, 01:13 PM
I don't know detail, but here's where I would start