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vasanth
10-28-2002, 12:20 PM
I feel i have gained enough experience in basic programming..(:(:() i have started learning SDL on my own.. seems intresting and easy.. do you think this is a good start to learn real graphics... And i would appreciate links to sites which offer tutorials on SDL..

vasanth
10-28-2002, 12:51 PM
well many people say go for OpenGL.. some say DirectX.. and some SD... so which do u think is the best for me.. based on my situation:):)

lightatdawn
10-28-2002, 01:42 PM
>>to learn real graphics

Then forget anything but DX or OGL. I lean towards DirectX as I believe it has a more promising future. But thats just my views...

http://www.cprogramming.com/boardfaq.html#linkstutorials

BMJ
10-28-2002, 02:46 PM
I agree, althought openGL is quite impressive, and poses a bright future, it's not as graphically "broad" as DirectX (DDraw/D3D). Plus, DirectX9 (DX.NET?) is supposed to really bring DirectX out of the closet in terms of features and standardized code (no more 'relearning' every release)

My personal suggestion: Get some background in openGL (still good to know), and around Thanksgiving when DX9 is released, work with that...

DirectX (especially D3D) had a very rough start (I remember reading horrible articles from coders about the nightmares of this new thing called 'Direct3D'), but now it's been adapted by most major developers, and hardware manufacturers.... DX is the wave of the future!

no-one
01-19-2003, 07:10 PM
>I agree, althought openGL is quite impressive, and poses a bright future, it's not as graphically "broad" as DirectX (DDraw/D3D).

i think its twice as much so.

i'd like to make a distinction, computer graphics and API's are two seperate things,

the API's are easy to learn, Computer Graphics is not as easy, so get a book or read tutorials on both, but know the distinction.

adrianxw
01-19-2003, 07:25 PM
Please don't bump ancient threads. If you think the topic is still valid, open a new thread with a reference to the old if it helps.