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Sekti
08-21-2002, 09:58 PM
any advice on any opengl books?

DISGUISED
08-21-2002, 10:40 PM
A good place to start would be the book list at opengl.org found here (http://www.opengl.org/developers/documentation/books.html)

foniks munkee
08-22-2002, 08:45 AM
The "OpenGL programming guide", more commonly known as "the red book". It is the official guide to OpenGL and is published through Addison Wesley.

mithrandir
08-22-2002, 08:59 AM
www.gamedev.net have an openGL section where you can download a free copy of the "red" book - I think it may be an edition out though.

endo
08-22-2002, 09:16 AM
The Red book is the best you can get, but it uses the glaux library whihc is out of date really. Go to www.opengl.org or www.gamedev.net and checkout the booklists there

Fordy
08-22-2002, 09:20 AM
Originally posted by endo
The Red book is the best you can get, but it uses the glaux library whihc is out of date really. Go to www.opengl.org or www.gamedev.net and checkout the booklists there

The newer version supports GLUT.....

I recently bought the book and as usual I did a fair bit of review reading....almost all reviews I read stated that this was about the best OpenGL book out there

endo
08-22-2002, 09:24 AM
Cool, about time I got it then really. I bought the OpenGL SuperBible which is good for starting out but seems to be lacking in some stuff - texturing springs to mind :(