View Full Version : Developing for platform..

08-21-2002, 09:09 PM
Say I wanted to develop a new game for the Playstation 2...would it be possible to burn it to a disk or something, then play it over the PS2?

08-21-2002, 09:45 PM
I'm assuming you'd need the PS2 SDK, plus it will not play burned discs without a modchip.

08-21-2002, 09:52 PM
Did you re-register Eibro?

08-21-2002, 09:54 PM
Yes, my other name was stupid... I used it what back when, plus I have too many usernames on different forums. And I thought it might fix the login bug...

I was Dual-Catfish (obviously)

08-22-2002, 11:00 AM
Goto metroworks.com. Codewarrior has a PS2 version but it is big $$. If you do buy a PS2 compiler, it is really gonna cost you.

08-22-2002, 12:53 PM
Where did "Dual-Catfish" come from BTW? Red Tail? Synodontis? Brochis/Cory? ...

08-22-2002, 01:12 PM
It has a really disturbing origin... i'd rather not get into it.
I will say it has something to do genitalia and Rickey Martin...

08-22-2002, 01:45 PM
You could use the ps2 linux kit, but that requires everyone who plays the game to have the linux kit as well. It does, however, still give you low level access to all the ps2 hardware, should you choose to use it.