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View Full Version : Developing for platform..



civix
08-21-2002, 09:09 PM
Say I wanted to develop a new game for the Playstation 2...would it be possible to burn it to a disk or something, then play it over the PS2?

Eibro
08-21-2002, 09:45 PM
I'm assuming you'd need the PS2 SDK, plus it will not play burned discs without a modchip.

BMJ
08-21-2002, 09:52 PM
Did you re-register Eibro?

Eibro
08-21-2002, 09:54 PM
Yes, my other name was stupid... I used it what back when, plus I have too many usernames on different forums. And I thought it might fix the login bug...

I was Dual-Catfish (obviously)

golfinguy4
08-22-2002, 11:00 AM
Goto metroworks.com. Codewarrior has a PS2 version but it is big $$. If you do buy a PS2 compiler, it is really gonna cost you.

adrianxw
08-22-2002, 12:53 PM
Where did "Dual-Catfish" come from BTW? Red Tail? Synodontis? Brochis/Cory? ...

Eibro
08-22-2002, 01:12 PM
It has a really disturbing origin... i'd rather not get into it.
I will say it has something to do genitalia and Rickey Martin...

SilentStrike
08-22-2002, 01:45 PM
You could use the ps2 linux kit, but that requires everyone who plays the game to have the linux kit as well. It does, however, still give you low level access to all the ps2 hardware, should you choose to use it.