View Full Version : 3Ds Max Problems people!!!

06-19-2002, 10:31 PM
How on earth are you supposed to mak a particle bomb work PROPERLY???
e.g. make a sphere explode into thousands of iddy-bitty bits.

I know how to put a sphere in and I know how to put a PBomb spacewarp in but the two just aint connecting the WAY I WANT!!!!

Any Ideas?


06-20-2002, 10:47 AM
Create the sphere, add a PArray to the scene and bind it with the sphere. Then hide the sphere and set the parameters for the PArray:

Viewport Display: Mesh

Life: 100

Particle Types: Object Fragments

Thickness: 30
Number of Chunks: 100

Spin Time: 80
Variation: 70

Leave everything else as default and move the animation slider around a bit. What you should see is a sphere that breaks up into many large chunks and rotate as they fly out in zero gravity. From here you can add motion blur, mapping, flames, whatever you want.


06-20-2002, 05:49 PM
HOW do I bind ther sphere to the PBomb?

06-20-2002, 08:16 PM
>HOW do I bind ther sphere to the PBomb?
You don't. A sphere is not a particle system or dynamic effect, so a PBomb has no effect. To blow up a sphere with a space warp you need to use Geometric/Deformable space warps such as Bomb. But even then Bomb is lame because it breaks the mesh up into individual polygons with no thickness. My previous post describes a very simple yet much more realistic break up of a mesh.


06-20-2002, 10:00 PM
Damn Prelude, what don't you know?