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  1. Problem with translations and timers?
  2. Compute target lead
  3. Giving options more or less weight
  4. RPG troubles
  5. Lua?
  6. VertexBuffer in DirectX not clearing? Advice?
  7. OpenGL hangs
  8. Open GL and FPS
  9. problem with my 2. game constructor problem I think
  10. opengl Light rays
  11. opegnl LoadBMP or texture 2 sphere
  12. Collision detection using gltranslatef?
  13. Acceleration and time delta
  14. SDL-displaying variable with SDL_ttf
  15. Directx 9 2D
  16. opengl and WM_PAINT
  17. Is waveOut... Still So Slow?
  18. Confusion on Camera controls
  19. No acess to the video memory????
  20. Windows 7: Program unable to find glut/glfw dll?
  21. Object oriented game design
  22. UDK and Unity
  23. SDL -- openGL -- video mode attributes
  24. events, frame rates, and the pipeline
  25. OpenAL sources limit
  26. OpenGL general question
  27. So... Spent another year or so without a computer.
  28. Event driven game engine
  29. 'animations' as seperate from state loop
  30. Sharing resources between game states
  31. Collision testing and response, for all active objects, in one function
  32. DirectX and Window Focus
  33. d3dx_39.dll
  34. Derivation of Matrix to Quaternions conversion
  35. Problem with refresh (freeglut)
  36. SDL buffer channels question
  37. direct2D
  38. Noob quastion reguarding snake.c
  39. [RTYPE] Server / Client Game synchronization
  40. maze
  41. So many libraries!
  42. Multyple Keys in OpenGL - Freeglut
  43. Collision not working at higher speeds
  44. very confused (buying book)
  45. Camera/object shaking
  46. Is there any hope for me???
  47. Compute the angle to rotate for 2 vectors
  48. GLSL anyone?
  49. Events Issues
  50. Game Engine Design