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  1. pixels for fractals!
  2. Direct3D startup code fails outside of MSVS
  3. My first attempt at a text rpg
  4. Getting the position of the mouse cursor
  5. strange input error
  6. Allegro Pong Collision Problems
  7. DX or OpenGL?
  8. setting up directx with codeblocks?
  9. A* Pathfinding 'Tied choices'
  10. Writing to screen buffer.
  11. How to make player fire rockets?
  12. Rotation Matrcies
  13. Just a basic question about game programming
  14. Please comment on my c++ game
  15. 3ds models
  16. Blackjack, nearly completed!
  17. my upcoming UNO card game :)
  18. Question about engine design.
  19. Looking for books on XAct audio
  20. Simulating movement in OpenGL...
  21. sudoku solver
  22. Question
  23. Problems moving the camera
  24. Article in GDM about DarkBasic PRO
  25. ActionScript compared to C++ coding language
  26. is it possible to draw the ray D3DXIntersect creates?
  27. Battleships
  28. Curious text performance question...
  29. Finding textures/tiles for my project
  30. Color interpolation
  31. Java Prog help with battleship game
  32. Okay, so I almost made a blackjack game, then...
  33. Sprite/tile-based game
  34. sdl problem
  35. Multiple textures in OpenGL...
  36. Programing for Playstation Portable
  37. What should be derived, and what should be set in stone?
  38. need help with D3DXVec3TransformCoord on second mesh
  39. Blending Problem
  40. Bejeweled
  41. Difficulty choosing graphics library
  42. C Graphics
  43. How to make a GrayScale filter?
  44. Why doesn't glbindtexture recognize the texture id I pass it?
  45. Game design question
  46. Just wondering about safety of my classes...
  47. gluTess functions and callback problems
  48. Using Front/Back Buffers With DirectX 3
  49. Some problem with libpng and zlib
  50. Class design (inherit or not)