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  1. Lost devices in Direct3D
  2. C for the pros
  3. Dxtrace_err
  4. Direct3D vs OpenGL Interview
  5. Linker problem
  6. DirectX10 friendly vertex declarations
  7. Resource management...again
  8. SDL OpenGL Question! 2D Engine
  9. Question for Bubba
  10. Decision based AI
  11. Culling polys by texture name.
  12. Link errors...again
  13. OpenGL shooting game
  14. Vertex buffer hell
  15. MURK - a small preview
  16. Book comparison
  17. Shaders and parameters
  18. an easy, portable, python accessible graphics math library
  19. Have I Destroyed Gravity?
  20. Sprite creation
  21. Post processing shaders
  22. Collision Detection Problems
  23. What do you recommend?
  24. Choosing a compiler
  25. OutrageRP
  26. 3D graphics for a noob?
  27. Finally a perfect sphere map
  28. Plane class
  29. ichijoji: Marmad
  30. CPU efficient
  31. Line Segment Class Implementation - Dealing With Infinity!
  32. 3d guitar model (screenies)
  33. Hovercraft program
  34. Reimp-Dev C++
  35. High Scores - A Dilemma
  36. Graphics problems!!!
  37. Groups in openGL?
  38. CFG/INI Format
  39. Early Christmas Present - Ubertube2
  40. Bounce - Dealing With It
  41. Download OpenGL SDK
  42. FMOD - Crash on Closure Releasing Resources
  43. Including The Right DLLs
  44. Editor UI: Inserting entities
  45. RTS: wargame
  46. glFont v2.0
  47. windows.h????
  48. Tile editor isometric test
  49. gluUnProject iz stoopid
  50. Tenchu 2 Remake - Camera angle?