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  1. OpenGL lighting
  2. ..another 'voxel' screenshot
  3. Drawing
  4. Attaching Cylinder to Bezier curve...
  5. Maybe.....
  6. Direct Input: Mouse->Acquire
  7. OpenGL -- Bitmaps
  8. OpenGL...optimizations?
  9. start game progrramin
  10. opengl model transformations
  11. Raycasting code
  12. Stand alone app with MayaAPI
  13. Text-based quiz game
  14. A quick question
  15. geometry won't display!?
  16. How to start Game Programming ?
  17. SDL with g++
  18. SDL or Allegro
  19. allegro installation problems on dev-c++
  20. Tic Tac Toe AI help please...
  21. How to start game programming?
  22. Tic-Tac-Toe
  23. Game Programming FAQ
  24. 16 or 32-bit
  25. DirectX 2D Frames Per Second
  26. sdl_opengl mystery crash
  27. opengl/glut adding text on screen?
  28. ID3DXLine::DrawTransform problem
  29. Vertical Scrolling Bitmap in SDL
  30. DirectX Mode Switching (Fullscreen<->Windowed)
  31. Display list not displaying?
  32. Creating a 2D GUI using Direct3D
  33. Timers
  34. Strange memset question
  35. D3D vs DirectDraw
  36. Would like to understand this about GL_LIGHT
  37. Separate rotations
  38. Sphere code not working
  39. Direct Draw Question
  40. Sphere backdrop problems
  41. DirectX8 FVFs
  42. Widgets with OpenGL, DirectX or SDL?
  43. Switching to RGB from GRB
  44. bullets [2D]
  45. Slowing down game
  46. Scorched Earth
  47. Unresolved external in d3dx9.lib
  48. Trig in 3D Rotations?
  49. Compression
  50. Othello procedure