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  1. window app functions
  2. sprite rotation in allegro
  3. Force and Momentum
  4. DIRECTDRAW DIRECT3d
  5. Trying to understand game speed regulation
  6. My new and improved breakout clone!
  7. Logic?
  8. Inventory, text game
  9. OpenGL drawing w/ Arrays or not?
  10. Pipe Dream Ideas
  11. LeePong version 1.1 -- new updates
  12. few questions (and an offer)
  13. New Connect Four Game
  14. 3d gfx in 2d game
  15. Problem with std lists and my ships
  16. first *COMPLETED* game. (Nibbles)
  17. C++ library
  18. ASCII Grafix Dos Console
  19. Timers, Timers, Timers!
  20. Othello game loop
  21. implementing classes and linked lists into games, as well as an animation question
  22. New game-Time-based movement?
  23. headers&lib
  24. question about clipping
  25. MISC questions about OpenGL
  26. Problem building Quake source
  27. why does direct3d suck for me
  28. DirectX or SDL?
  29. GLfloat vs float, GLvoid vs void...
  30. rotating composite objects with OpenGL
  31. BreakOut clone problem
  32. Book's code: Problematic
  33. Game Programming
  34. Storing Monster Stats For Zelda Game
  35. Directx unnecessary complicated
  36. Faster directx on older pcs
  37. HOWTO: rotate sprites
  38. Directinput
  39. a computer trivia game
  40. connect4 in C
  41. Camera rotation/movement in 3D world
  42. primitive polygon problems
  43. Othello game, gave up debugging
  44. Need Code
  45. pacman ai collision and flee
  46. Graphics with SDL
  47. Nibbles (DirectX) play my first completed game's Upgrade!
  48. OpenGL Display screwy
  49. openGL / 3ds
  50. Half-Life Mod