PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104

  1. Now that I have figured out sound,
  2. FPS programming
  3. DirectDraw colour matching
  4. DirectInput key lookup function?
  5. Directx D3DXMatrixLookAtLH prob?
  6. draw to a BITMAP* argument - allegro and objects again
  7. Looking for some guidance
  8. look at my messed up md3 loader
  9. tic-tac-toe is good
  10. Resolution confusion
  11. Chess AI
  12. installation?!
  13. collision detect - compare player's coords to...?
  14. Play Sound in a game..
  15. New site
  16. Matchsticks
  17. Does allegro work on dev c++?
  18. program title
  19. alert box
  20. help with this client hook
  21. Pocketstation?
  22. Game Sprites
  23. Actual Game Dev, no allegro
  24. Linux goto pixel?
  25. simple graphic programing
  26. 3DS in OpenGL
  27. allegro textout
  28. background music/allegro
  29. removing parts of an image?
  30. Release: Typing Wizard
  31. Trying out this new book
  32. Need simple text-only game idea
  33. What do I need to know to start games?
  34. My fighting game
  35. OpenGL 100% CPU problem
  36. time-based movement?
  37. Minesweeper
  38. Looky what I did
  39. Ideas for my c++ game for semester project
  40. game programming with c or c++
  41. c++ and SDL game programmin
  42. 2-D background bitmap behind a 3D wold using OpenGL
  43. create additional levels for my game
  44. Here's my little x-mas present to all you guys...
  45. moving a line in videomode 320*200
  46. keyboard keypress
  47. Which is better?
  48. strange error!?
  49. can someone explain how this is possible
  50. Game Structure