Thread: How do you get animated Avatars ?

  1. #46
    The superhaterodyne twomers's Avatar
    Join Date
    Dec 2005
    Location
    Ireland
    Posts
    2,273
    Sly's avatar is the best on the forum, I think, with mine in a close second!

  2. #47
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    8,057
    I won't comment on that, but -- Salem's avatar has to be the best programming-related one.
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  3. #48
    The superhaterodyne twomers's Avatar
    Join Date
    Dec 2005
    Location
    Ireland
    Posts
    2,273
    This could take a while...

  4. #49
    C++まいる!Cをこわせ!
    Join Date
    Oct 2007
    Location
    Inside my computer
    Posts
    24,654
    Quote Originally Posted by Mario F. View Post
    Oh. So you meant "fair enough to me", instead of "not a problem to me".
    I'm saying what goes, goes. If animated avatars aren't allowed, then they aren't, period.
    In my opinion, they should be allowed since they don't bug me and can be quite cool sometimes.
    But I also respect that they were disabled for reasons stated already.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  5. #50
    The superhaterodyne twomers's Avatar
    Join Date
    Dec 2005
    Location
    Ireland
    Posts
    2,273
    >> If animated avatars aren't allowed, then they aren't, period.
    I seem to remember Prelude mentioning that she hacked one in before, but that might either be because of her mad skillz or her mod-ship.
    If gifs annoy people, why should stationary be any different? Ergo disable avatars.

  6. #51
    (?<!re)tired Mario F.'s Avatar
    Join Date
    May 2006
    Location
    Ireland
    Posts
    8,446
    Quote Originally Posted by twomers View Post
    If gifs annoy people, why should stationary be any different? Ergo disable avatars.
    Naturally there must be something that distinguishes both that makes one acceptable and the other not.

    If animated gifs were allowed starting today, I wouldn't be complaining. I'm not fundamentalist about it. Just find them distracting. Particularly on a forum of this nature in which I prefer to pay more attention to what is being written then having my eyes constantly trying to drift towards the source of movement in the browser window.

    The decision was made for some reason and I bet that it had nothing to do with my feelings about it, but instead because of space and loading time considerations, which are far more important.

    As for disabling avatars altogether. I'd vote yes on the spot.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  7. #52
    The superhaterodyne twomers's Avatar
    Join Date
    Dec 2005
    Location
    Ireland
    Posts
    2,273
    >> As for disabling avatars altogether. I'd vote yes on the spot.
    Somewhat ironic then that you have an avatar, huh?
    I'm only pulling your leg, Mario.

    There is a disable avatar option, I believe. User CP - options - Thread Display Options - Visible Post Elements - Show Avatars (and even Images if that's what you're into).

  8. #53
    Lurking whiteflags's Avatar
    Join Date
    Apr 2006
    Location
    United States
    Posts
    9,612
    > As for disabling avatars altogether. I'd vote yes on the spot.

    TL;DR: I don't see a reason to be Nazi Germany about it. People will want avatars or choose to not have them.


    To go on about it...

    We do have a community, and some people want to have avatars. Members of the community are way different from the question askers because they don't spend enough time here to get picture priveleges in the first place. But you knew that.

    But part of the reason people like avatars is cause they can personalize their "space." Prelude likes anime a lot so she has an avatar like that a lot of the time. I really think it's about joining and getting to know the community. Just like people who signed up to join the community put some thought into their names. Sometimes people take it to the ultimate extreme and it becomes a default internet handle.

  9. #54
    (?<!re)tired Mario F.'s Avatar
    Join Date
    May 2006
    Location
    Ireland
    Posts
    8,446
    Quote Originally Posted by twomers View Post
    Somewhat ironic then that you have an avatar, huh?
    Ah, but that is because I can.

    I'm only pulling your leg, Mario.
    Ok, but afterwards I need a massage.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  10. #55
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    8,057
    The decision was made for some reason and I bet that it had nothing to do with my feelings about it, but instead because of space and loading time considerations, which are far more important.
    Yes -- I never really thought about it, but all of those avatars take up a lot of space. Checking a few random pages here seems to indicate that approximately one member in 15 has an avatar. As the maximum size of an avatar is 19.5KB, and there are approximately 30,000 users, that adds up to about 39MB. (Of course, with static avatars, I should think that very few of those static avatars are 19.5KB in size, but still, that's quite a lot of space.)

    And there is the bandwidth and transfer rates. As a 28.8KB dialup user, I can tell you how much I appreciate how fast CBoard is to load, compared with other bulletin boards.

    [edit] [Note: merged text from deleted post below into this post.]

    Quote Originally Posted by Mario f.
    Developing ??, a large scale fantasy PBeM wargame.
    What happened to MURK? [/edit]
    Last edited by dwks; 02-06-2008 at 05:33 PM.
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  11. #56
    Unregistered User Yarin's Avatar
    Join Date
    Jul 2007
    Posts
    2,158
    And there is the bandwidth and transfer rates. As a 28.8KB dialup user, I can tell you how much I appreciate how fast CBoard is to load, compared with other bulletin boards.
    Ditto!

  12. #57
    (?<!re)tired Mario F.'s Avatar
    Join Date
    May 2006
    Location
    Ireland
    Posts
    8,446
    What happened to MURK?
    err...

    ... fell in love with wxWidgets and it proved ideal to pursue another long-time dream. There's a post in the games forum about it with "Mediaeval" in the title if you want to learn more. Meanwhile blame wxWidgets. It deserves.

    Lots of code has been done after that. But I'll refrain from posting about it for a couple more months at which time I hope have a working client application you folks can comment on.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  13. #58
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    8,057
    Well, best of luck in all your programming endeavours, Murk or Media-eval or otherwise.

    > And BTW it is Medieval not Mediaeval.

    Actually both forms are acceptable being that the latter is old-style, from all that I know.
    Check out some of the first paragraph (second? It's the Usage one) here: http://en.wikipedia.org/wiki/&#37;C3%86
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  14. #59
    (?<!re)tired Mario F.'s Avatar
    Join Date
    May 2006
    Location
    Ireland
    Posts
    8,446
    Ah. Thanks for that. So, the correct old form must be used with the grapheme instead. Good to know.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  15. #60
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    8,057
    Well, you could use the "ae" separate form, but to be "medieval", yes, you'd want one character.
    Both classical and present practice is to write the letters separately, but the ligature was used in medieval and early modern writings . . . .
    Of course, that would probably play havoc with strange character sets.
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. bring back animated avatars!
    By MK27 in forum A Brief History of Cprogramming.com
    Replies: 36
    Last Post: 05-14-2009, 01:31 AM
  2. Desktop Wallpaper - Animated Tiff
    By Rune Hunter in forum C# Programming
    Replies: 3
    Last Post: 02-08-2008, 06:59 PM
  3. Animated GIF Encoding Library
    By Tonto in forum C++ Programming
    Replies: 3
    Last Post: 01-08-2008, 01:57 PM
  4. Animated avatars.
    By sean in forum A Brief History of Cprogramming.com
    Replies: 0
    Last Post: 06-05-2002, 05:02 PM
  5. Bigger Avatars
    By Witch_King in forum A Brief History of Cprogramming.com
    Replies: 10
    Last Post: 08-31-2001, 10:01 PM