I would just like to hear from you guys... do you think VSC++ is efficient/practical to be used for game programming?
Would it be your first choice? If not, which one?
Thanks...
I would just like to hear from you guys... do you think VSC++ is efficient/practical to be used for game programming?
Would it be your first choice? If not, which one?
Thanks...
lots of people use vc++ for games, it's fine. I use mingw32 though. it's a gcc port.
Yes. Its fine and one of the best IDE's out there in my opinion.
I would say one of the best (possibly the best) compiler and debugger out there. Just not IDE. The IDE kinda sucks and Microsoft still didn't get intellisense right.
For a good IDE look for SlickEdit. The compiler and debugger though should really be Microsoft's VC++ 2005
Originally Posted by brewbuck:
Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.
VC++ is probably what 99% of the current commercial games are created with.
All the buzzt!
CornedBee
"There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
- Flon's Law
>> The IDE kinda sucks and Microsoft still didn't get intellisense right.
I dunno. The IDE is OK but intellisense works most of the time for me. It's never given me a wrong list, but it very occasionally gives me no list.