http://www.gametrailers.com/player/19967.html
Are the differences really a result of DX10? The major differences
I see are the lighting on the ground (seems to be more shadow
and fire reflections), the addition of rain, and the flames seem
more fluid (and looks to be following wind) in the DX10 clip.
And there's more debris flying around...
But, how much of that is because of DX10? Is it just better
choreographed, or does DX10 make this stuff possible?