Found in my inbox:
Found in my inbox:
7. It is easier to write an incorrect program than understand a correct one.
40. There are two ways to write error-free programs; only the third one works.*
I saw this on a card once.
From C to shining C++!
Great graphics, sounds, algorithms, AI, pathfinding, visual effects, cutscenes, etc., etc. do NOT make a good game.
- Bubba
IDE and Compiler - Code::Blocks with MinGW
Operating System - Windows XP Professional x64 Edition
Here, I'll help you out:
NO MORE BUSHITThe people that died in the twin towers on 9-11 got bushwacked.
I found the original post funny. I did not find the last post funny.
Didn't you hear, the death of over 2,000 people makes great bumper stickers.
-Govtcheez
[email protected]
Of all things you could defend Queatrix on, you choose this one?
Last edited by Govtcheez; 06-05-2007 at 04:05 PM.
-Govtcheez
[email protected]
Say no to politcal correctness! Say no to a nation of soccer moms!
This is real parody
http://www.theonion.com/content/vide...up_with_ground
don't even try.
7. It is easier to write an incorrect program than understand a correct one.
40. There are two ways to write error-free programs; only the third one works.*
You know, you are right, that isn't good to joke about, sorry.
But look, if the terrorists attacked just 2 hours later, they would have killed 50,000 rather than 3,000.
Now you tell me, does somthing smell suspicious or what?
Last edited by Queatrix; 06-05-2007 at 08:22 PM.
*In September 1999, the West Bank was on Daylight Saving Time while Israel had just switched back to standard time. West Bank terrorists prepared time bombs and smuggled them to their Israeli counterparts, who misunderstood the time on the bombs. As the bombs were being planted, they exploded—one hour too early—killing three terrorists instead of the intended victims—two busloads of people.
Sorry, I guess this thread is going in a different direction from the simple pun. My bad.
7. It is easier to write an incorrect program than understand a correct one.
40. There are two ways to write error-free programs; only the third one works.*