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  1. #1
    Math wizard
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    Isn't reverse engineering a game against the terms of most any proprietary EULA? Even without a decompiler or the related, one could still make out most of the details of a game just by studying the design and game mechanics. It takes a good skill with observation, mathematics, and knowing some basic computer programming rules (such as what happens when a variable overflows - I get this in Sonic 2 in Metropolis Zone Act 3 using debug - 594 frames of falling from stopped (don't recall the exact number but it was just under 600) causes the character to go in reverse (128 pixels per frame upwards instead of downwards)).
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  2. #2
    Reverse Engineer maxorator's Avatar
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    Quote Originally Posted by ulillillia View Post
    Isn't reverse engineering a game against the terms of most any proprietary EULA?
    I think for 99% cases IDA and other disassemblers are used for actions that are against the EULA.
    Last edited by maxorator; 05-12-2007 at 02:54 AM.
    "The Internet treats censorship as damage and routes around it." - John Gilmore

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