-
I've made that change, checked it and didn't see those warnings when compiling. I ran the program to see if it worked or not and it did, at least for me. I zipped it up and reuploaded it. I happened to have spotted another bug so I've fixed it and the version is now 1.1b.
The download link is still the same which is here. Does it now run or am I still missing something?
-
Works, but you didn't change the "version" value in Microsoft.VC80.CRT.manifest. After I changed it, the program launched fine.
EDIT: if I remove the manifest I manually created, it doesn't work either. try including "Interactive Animation.exe.intermediate.manifest" with the app.
-
Remove a manifest that you manually created? Could you please explain this and what you mean by it? I fixed the version (hopefully I did this time), and reuploaded the file. Since it now supposedly works, I just want to make sure, then I'll post a notice on my website that it now works and can freely be used.
-
When I was testing your app before, I wrote a manifest for it to figure out where the problem was. When I got rid of it from the most recent version, the app stopped working. That means you'll need to include "Interactive Animation.exe.intermediate.manifest" with the application, or use an embedded manifest by opening your project options->manifest tool->input and output, and set "embed manifest" to "yes".
-
It doesn't work in WINE either :( ;)
-
The "embed manifest" is already set to "yes" in the options. It's what apparently the default setting is. Does that mean I also need to add the "*.intermediate.manifest" file as well (where the * is the program's name)? Where would it go? In the "Microsoft.VC80.CRT" folder?
-
It would go in the same directory as the app.
-
Well, there's another reupload. Is it correct now?
-
Sorry it took so long to get back to this.
I had to change the version number in "Interactive Animation.exe.intermediate.manifest" to be the same as the version number in "Microsoft.VC80.CRT.manifest"
I also had to rename "Interactive Animation.exe.intermediate.manifest" to just "Interactive Animation.exe.manifest". I'm not sure why, but that's the only way I could get it to work. I was sure it'd work with the "intermediate" part in there, but apparently not. Anyone else have any idea?
-
I fixed the version number (hopefully - previously, I just copied it and forgot to check that). I also renamed the *.exe.manifest file as you specified. Does it work now as is? I reuploaded it and the link remains the same.
-
What are the key controls? It's nice, but I must be missing something . . .
-
The key controls are in the bottom left corner. This screenshot shows an example. Note the bottom left corner that has "Controls" and the list of the 12 controls.
-
Nice program (I tried it on another pc) Funny when you set the speed very high :P
-
Get'er going at +/-30000 with the city scale at 1 and the houses scale at 10 with the visibility set to 50 . . . I like it :P.
-
The speeds and accelerations are accurately to scale. The default scaling values are the most realistic. Thus, if you're going 180 mph, the speed NASCAR drivers go to, you can get sensation on just how fast that really is, for real. Even the speed of sound (~762 mph) or the speed of the space shuttle in low Earth orbit (~17,500 mph) can be accurately "felt". Double the scaling and the objects are twice as big but twice as far. The speed is in mph and acceleration is in mph per second. Scaling uses it's own unique values, determined by the field of view. A scaling of 1125 is 10 miles' distance which puts the field of view at exactly 90 degrees.