You're crazy.Quote:
Originally Posted by System_159
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You're crazy.Quote:
Originally Posted by System_159
Impossible?Quote:
then have it program a program that will think up new programs
Antivirus software, it's fun :)
Genetic programming...
...it's like my program I once made. It converts all windows inside of a window into code (CreateWindowEx). Also I thought making it automatically generate the whole code. Get the data of undefined classes and make them into code. And if it has some Common Controls in it, it adds InitCommonControls and the header file etc. More like for copying simple programs.
What do you mean? I'm not crazy, those voices though... they tell me to do some pretty strange stuff. Now they are crazy.Quote:
Originally Posted by gcn_zelda
I WANT VOICES! You h4x! :(
Okay, I'm doing a type of utility library. I'm using it to test some aspects, and see what works well, for a scripting language. But what's the difference between a .DLL and a .lib? Are .DLL loaded at runtime, and .lib are not?
From what I see, .dll is loaded at runtime. Also, note that whatever you're writing, if it gets to be pretty large you'll see a decrease in performance with .dlls
woah... that thing gave me a headache just by looking at it for a secondQuote:
Originally Posted by citizen
That machine is fun. Programming it would be... a headache.
A DLL (Dynamic Link Library) is loaded at runtime, yes. The idea is that it is dynamic, and other applications can link the same DLL and use its functionality.
A LIB is a static library, and is loaded at linktime.
Start with LIBs and once you've gained an understanding of these, move on to DLLs
Alright, I understand! So basically, the only difference is in terms of reusable code and how they are loaded?