Thread: Agea PhysX

  1. #1
    Registered User VirtualAce's Avatar
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    Agea PhysX

    Comments on this technology?

    My two cents:

    It won't takeoff very well if they limit it's use to pizza-box systems. So far I've found no way to order one and just stick it in my rig.

    Not cool.

  2. #2
    carry on JaWiB's Avatar
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    It sounds cool.
    "Think not but that I know these things; or think
    I know them not: not therefore am I short
    Of knowing what I ought."
    -John Milton, Paradise Regained (1671)

    "Work hard and it might happen."
    -XSquared

  3. #3
    Slave MadCow257's Avatar
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    It won't takeoff very well if they limit it's use to pizza-box systems. So far I've found no way to order one and just stick it in my rig.
    They're out now, even walmart has 'em.

    http://www.newegg.com/Product/Produc...82E16814143055

    Comments on this technology?
    Love it. Until graphics crose that invisible barrier of realism I want better physics. Nice for the developers too (free, quicker).

  4. #4
    Registered User VirtualAce's Avatar
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    Hmmm. Maybe I will buy one of these beasties.

    It'd be cool if new flight sims offloaded the physics processing to one of these bad boys.

  5. #5
    Devil's Advocate SlyMaelstrom's Avatar
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    The current compatabilty list seems low.

    http://www.eastluna.com/hardware/details.php?id=1493

    Still, If I had the money, I'd buy one just to say I have one.
    Sent from my iPadŽ

  6. #6
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    Won't this only work with games that use the Agei physics API?
    What about Havok games, like Half Life 2? They wouldn't benefit
    from this, would they?

    I dunno. I read something like that somewhere. The video for
    Cellfactor looks rad, though.

    Oh, and then there's this:

    Santa Clara, CA- March 20, 2006- NVIDIA Corporation (NASDAQ: NVDA), the worldwide leader in programmable graphics processor technologies, and Havok, the game industry's leading supplier of cross-platform middleware, will be demonstrating a physics effects solutions that runs completely on a graphics processing unit (GPU)- an industry first- at this year's Game Developers Conference (GDC) in San Jose, California (March 21st through 24th).

    http://www.havok.com/content/view/289/53/
    Doesn't that aslo make this Physx thing a little unnecessary?
    Staying away from General.

  7. #7
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    Looks like Havok is doing the same thing with ATI, too.

    http://www.firingsquad.com/news/news...searchid=10649
    Staying away from General.

  8. #8
    (?<!re)tired Mario F.'s Avatar
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    One day, in a galaxy far far away, all this will be heavily illegal and public beheadings will again be the punishment against any infractors. One technology! Many people!

    *lowers his arm and goes back to his corner*
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  9. #9

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    I guess we're no longer seeing substantial increases in CPU clock speeds anymore...now it's all hyper threading, or dual core, or 64 bit architecture, or dual GPUs.

    That, I think, is the real problem. Lets not forget that the only real reason GPUs exists is because our CPUs simply don't have enough processing power to do everything. GPUs took hold as legitimate, but I'm very skeptical about these new physics developments. There's an infinite number of ways you could rig together other pieces of hardware to offload processing work.

    As far as the aegea physx hardware goes, is there some sort of API or standard as far as the implementation goes? Or is it just one vendor, one implementation?
    I'm not immature, I'm refined in the opposite direction.

  10. #10
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    Quote Originally Posted by BobMcGee123

    As far as the aegea physx hardware goes, is there some sort of API or standard as far as the implementation goes? Or is it just one vendor, one implementation?
    Who's got it?

    The AGEIA PhysX SDK is the only physics solution that's built from the ground up to support the leading edge architectures of the latest consoles as well as PC gaming hardware driven by the massively parallel AGEIA PhysX processor. By providing a common API for next generation consoles and heavy duty gaming PC's with PhysX acceleration, the integrity of your game design is kept intact without the need to make costly design modifications to support different platforms.

    http://www.ageia.com/developers/index.html
    http://www.ageia.com/developers/api.html
    So this card *is* only going to work with games that use
    the PhysX API, right? I think Havok has the better idea.
    Staying away from General.

  11. #11

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    Yeah, I agree.

    And thanks for doing my research for me
    I'm not immature, I'm refined in the opposite direction.

  12. #12
    Cat without Hat CornedBee's Avatar
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    Still, any physics library could probably be re-implemented on top of the PhysX API.
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

  13. #13
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    Much like 3dfx and the original Quake, Agea are going to need a "killer app" in order to sell this thing. Assuming, of course, that nVidia/ATI don't cut them off at the pass.

  14. #14
    (?<!re)tired Mario F.'s Avatar
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    In other words... wait some more before spending your money.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  15. #15
    Devil's Advocate SlyMaelstrom's Avatar
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    Quote Originally Posted by Mario F.
    In other words... wait some more before spending your money.
    Technology moves so fast, sometimes you just can't keep waiting for the best. I say if you have the money to spend and own some of the compatible games, then go ahead and buy it.
    Sent from my iPadŽ

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