How about one download of all the MSDN Library so we can ref off line? Sure some doc come with sdk. A stand alone containing everything would be good? yes?
How about one download of all the MSDN Library so we can ref off line? Sure some doc come with sdk. A stand alone containing everything would be good? yes?
I downloaded the msdn library that came along with visual studio 2003 when it came out ( downloaded from my msdna account ).
I never even got to installing it onto my pc, since it were 3 or 4 discs.
And with Visual Studio 2005 ( which I also got from my msdna account ... ) I don't have to use msdn that much as before. The object browser rules in my opinion. Plus you can browse the msdn website from inside the Visual Studio environment.
As for one download which would contain everything ...
I think it would be just too big to even download. Also when they change something in the library you should download it again ( be it partially but still ).
I like the way its organised right now.
wow they are quick little deamons. they took the idea i had and made it so.MSDN Library Subscription
Your subscription entitles you to receive the latest Microsoft programming information and resources available online through regular CD or DVD shipments delivered to your doorstep.
What You Get
Access to over 1.8 GB of comprehensive programming information and technical resources, including:
Over 1,800 royalty-free code samples
ok i should add free with out a subscription to dl or have to join anything.
1.8gb large yes too large for one cd.
Did you mean "Daemon" (eg., the Linux services) or did you mean "Demon"?wow they are quick little deamons
I forget where I got it, but I think WIN32.HLP could be what you want?
http://ftgu.thejefffiles.com/downloads.php
May be somewhat useful to you.
joeprogrammer
yes.
others. i have win32.hlp and other reff.hlp files. Many tutorials to reread. i like online reff but sometimes while offline i want to make the lookups and think it would be good to have the same info on the computer. a kitty library of programming c. media reff and such. 1.8g is a large lib. thank you for the suggestions. i do have the dx9 reff that came with the sdk. i like how the reff is included. 59m and a good reff well written.
It is?i do have the dx9 reff that came with the sdk. i like how the reff is included. 59m and a good reff well written.
Half the samples don't work as is and some of the function documentation is extremely confusing. Moreso than need be. If there is one thing that MS is NOT good at, it's well-written documentation.
The micro and soft documents for directx9 seem to be well written. They seem to be organized were you can find what you are looking for in the files directx9_m.chm directx9_c.chm directplay.chm directmusic.chm which comes complete with “getting started” and “programming tips” and “examples” and most important function reference. It does not seem to be missing any functions related to directx9 and direct3d. Or any of the other directx9 stuff like music or play etc. I like how it has a related topic selection for further help. Now the “examples” may not all work in the dicumentation but the source code with demo programs do work. It may be missing some reference material but it seems to contain all of it. Now the msdn libraty may have more example code hence the need for a free no join download of segments of the related lib.
The only thing I did not like about the sdk help documentation was that the examples were in c# and not c. There is a need for these documentations in all c and in all c++ and other languages so that a c programmer can easy understand their example code because it would be written in just c. Also written for specific compilers like borland so that their examples will work easy and with little effort or errors. meow.
Why would MS write docs about a 'former' competing compiler/IDE? That's like saying they should include examples for the Intel compiler.Also written for specific compilers like borland so that their examples will work easy and with little effort or errors. meow.
oh blast. good question. well if they made their produckt dx9 so that it can be used with more compilers then more programmers would use it yes? some have ported stuff from one compiler to another. that was the point of c anyway so that many platforms can use it with little mod on var platforms. portable code and standard accepted code good in most cases yes?
back on topic beside make all examples in different languages c and c++ and other so that programmers can easy understand examples how would you make the documentation better?
or better written?
safe weekend all
-kk
Direct3D is very straightforward and simple. The documentation complicates it buy using ten-gallon 'Microsoftie' jargon. They have a new word for everything. Also the way they explain the usage of some of the calls and parameters to them is assinine.
Look at the examples for setting the mouse coord reporting to relative instead of absolute. Tell me if that isn't explained like bad stereo instructions.
And just because Microsoft likes to code a certain init function a certain way does NOT mean it's the only way or the best way. A lot of their code looks like a disaster to me.
I was trying to be funnyjoeprogrammer
yes.
agree. dockumentationalttude shouldingly beatation easlyuesesed commprehenduditionalDirect3D is very straightforward and simple. The documentation complicates it buy using ten-gallon 'Microsoftie' jargon. They have a new word for everything. Also the way they explain the usage of some of the calls and parameters to them is assinine.
....
nd just because Microsoft likes to code a certain init function a certain way does NOT mean it's the only way or the best way. A lot of their code looks like a disaster to me.
joeprogrammer kinda like da "if" statements
if ( choise a || choise b ) { no amatter where here if one choise true this here get executed }