Thread: Spore the game.

  1. #31
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    Location
    Canada
    Posts
    2,640
    Quote Originally Posted by MisterSako
    i think "procedurely generated" means different limbs of the creature etc move depending on their location of the body and the terrain etc. ie the legs dont walk in one motion, they can walk around in very strange patterns depending on their location on the body and terrain"
    That's what it means with respect to creature animation, but the term "Procedurally Generated" is much more general than that. For example, the textures used in the game are also procedurally generated.

  2. #32
    mov.w #$1337,D0 Jeremy G's Avatar
    Join Date
    Nov 2001
    Posts
    704
    Procedurely generated means just that, generated by a procedure.

    rather then hand modeled, or created an algorythem is used to create output. The output is varied by the end user by setting certain variables.

    So, when you see creatures walking, running, dancing and otherwise you have to remember no one every actually animated that creature. That creatures physiology was used as variables for an animation algorythem and was calculated. You could very well be seeing or have created somethign that was never actually programmed or created by the developers.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

  3. #33

    Join Date
    May 2005
    Posts
    1,042
    Procedurely generated means just that, generated by a procedure.
    This sounds like a bushism


    algorythem
    Is that one of the cute ones, just like those little sporetickles and crunchlets in the game?
    I'm not immature, I'm refined in the opposite direction.

  4. #34
    mov.w #$1337,D0 Jeremy G's Avatar
    Join Date
    Nov 2001
    Posts
    704
    Quote Originally Posted by BobMcGee123
    This sounds like a bushism




    Is that one of the cute ones, just like those little sporetickles and crunchlets in the game?

    Actually its really poor placement of punctuation.

    Rather than being hand modeled or created, an algorythem is used to create output. The output is varied by the end user by setting certain variables.
    Also I don't see it as Bushism, I see it as a common sense word that explains itself. It's not my fault if you dont have the vocabulary to understand a rather simple concept.
    c++->visualc++->directx->opengl->c++;
    (it should be realized my posts are all in a light hearted manner. And should not be taken offense to.)

  5. #35
    Mayor of Awesometown Govtcheez's Avatar
    Join Date
    Aug 2001
    Location
    MI
    Posts
    8,823
    Are you this much of a dick all the time?

  6. #36

    Join Date
    May 2005
    Posts
    1,042
    you obviously don't understand the simple concept that all of his posts are in a light hearted manner and should not be taken offense to.



    Stupid.





    Also I don't see it as Buddhism
    I'm not immature, I'm refined in the opposite direction.

  7. #37
    Supermassive black hole cboard_member's Avatar
    Join Date
    Jul 2005
    Posts
    1,709
    Hold me, Bob.
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  8. #38

    Join Date
    May 2005
    Posts
    1,042
    I'm not immature, I'm refined in the opposite direction.

  9. #39
    Registered User VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,607
    I would imagine each 'joint' in a character has properties that define range of movement, type of movement, etc., etc. This would enable the program to stick a leg, any leg, on a joint and have it react correctly.

    I will have to wait for the game to see just how 'procedural' this is. I'm sure you will see some commonalities between parts and their effect on the creature.

  10. #40
    Mayor of Awesometown Govtcheez's Avatar
    Join Date
    Aug 2001
    Location
    MI
    Posts
    8,823
    http://www.youtube.com/watch?v=WHaulHxmO4A

    New video - it's procedure-tastic!

  11. #41
    Registered User
    Join Date
    Dec 2004
    Posts
    465
    I saw this video probably about 4 months ago.
    My computer is awesome.

  12. #42
    Mayor of Awesometown Govtcheez's Avatar
    Join Date
    Aug 2001
    Location
    MI
    Posts
    8,823
    That video's supposed to be debuted after E3 - I doubt you saw it in January.

  13. #43
    Ecologist
    Join Date
    Aug 2001
    Location
    Utah.
    Posts
    1,291
    That would be PERFECT on the Wii. Not the 360 or
    PS3 because those are horrible, but the Wii.
    Staying away from General.

  14. #44
    Supermassive black hole cboard_member's Avatar
    Join Date
    Jul 2005
    Posts
    1,709
    http://en.wikipedia.org/wiki/Spore_(...r_game)#Trivia

    "Will Wright has expressed interest in Nintendo's Wii console, this could mean a port of Spore for Wii."
    Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife.

    - Mike McShaffry

  15. #45
    Ethernal Noob
    Join Date
    Nov 2001
    Posts
    1,901
    I'm just waiting for the era of Bureaucratically generated animation and environments.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. how do the game engine and the api interact?
    By Shadow12345 in forum Game Programming
    Replies: 9
    Last Post: 12-08-2010, 12:08 AM
  2. game engine advice?
    By stien in forum Game Programming
    Replies: 0
    Last Post: 01-23-2007, 03:46 PM
  3. 2D RPG Online Game Project. 30% Complete. To be released and marketed.
    By drallstars in forum Projects and Job Recruitment
    Replies: 2
    Last Post: 10-28-2006, 12:48 AM
  4. My Maze Game --- A Few Questions
    By TechWins in forum Game Programming
    Replies: 18
    Last Post: 04-24-2002, 11:00 PM