Thread: Update on Celesteroids Game (Release 1.0)

  1. #1
    Code Monkey Davros's Avatar
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    Update on Celesteroids Game (Release 1.0)

    Hi there,

    I've done a lot of work on my Celesteroids game project since I last posted it. I now regard it as "complete". Music and sounds now work!

    I've also documented my source code in the help file.

    If you want to play with it, you can download it here:

    Download Windows Set-up File

    or

    Zip File (no installer)

    (GPL License)

    Here's the screenie:

    http://www.dreamcalc.net/download/screenie.gif
    OS: Windows XP
    Compilers: MinGW (Code::Blocks), BCB 5

    BigAngryDog.com

  2. #2
    S Sang-drax's Avatar
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    It's nice of you to include a HTML source code documentation!
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  3. #3

    Join Date
    May 2005
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    1,042
    Hey Andy,

    Looking pretty good. The sounds worked wonderfully, all ran well...too bad I didn't have any coins though

    As I mentioned last time, it runs at a weird latency (kind of slow rather), but as I understand it this is done on purpose?

    Anyways, keep up the good work.

    EDIT:
    Is 'DreamCalc' something you coded entirely on your own? Looks pretty cool. Is it selling well?
    I'm not immature, I'm refined in the opposite direction.

  4. #4
    Guest Sebastiani's Avatar
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    there are some of us here that actually played Astroids when it first came out. it was fun playing it again. good work, Davros.
    Code:
    #include <cmath>
    #include <complex>
    bool euler_flip(bool value)
    {
        return std::pow
        (
            std::complex<float>(std::exp(1.0)), 
            std::complex<float>(0, 1) 
            * std::complex<float>(std::atan(1.0)
            *(1 << (value + 2)))
        ).real() < 0;
    }

  5. #5
    Frequently Quite Prolix dwks's Avatar
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    Your links are broken at the moment (except for the last one).
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  6. #6
    Code Monkey Davros's Avatar
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    >Your links are broken at the moment (except for the last one).

    I've moved Celesteroids to a new website at:

    http://www.BigAngryDog.com

    The latest release is now 1.2.




    >As I mentioned last time, it runs at a weird latency (kind of slow rather)

    I believe this should now be resolved (hope so).



    >Is 'DreamCalc' something you coded entirely on your own?

    Am afraid so.
    OS: Windows XP
    Compilers: MinGW (Code::Blocks), BCB 5

    BigAngryDog.com

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