I'm pretty new at programming and just got into OpenGL, but from what I understand if you want other graphic formats you will need other libraries.
Is this true?
If so, my real question is why? Sounds odd.
I'm pretty new at programming and just got into OpenGL, but from what I understand if you want other graphic formats you will need other libraries.
Is this true?
If so, my real question is why? Sounds odd.
technically OpenGL natively supports NO "File" formats of any kind, helper libraries such as Glaux offer BMP support.
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Actually just using opengl by itself, you could write code to load any kind of image file.
http://nehe.gamedev.net
has a few tutorials on image loading
Originally Posted by Vicious
actually OpenGL has nothing to do with file loading in those situations.. its all just regular file IO.
Yes but the tutorials show how to load the file and use it with OpenGL.