Thread: CBoard Project?

  1. #16
    Registered User Draco's Avatar
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    Heck, I have nothing to do with my time. PM me with any serious project ideas or offers. I personally like the idea of the advanced graphics web plug in, and have already been interested in learning DX/OGL. And after we finish we can sell it to MS to put into their Longhorn version of IE

  2. #17
    Registered User VirtualAce's Avatar
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    Nah let's let them steal it so we can sue them later and lose.

  3. #18
    Registered User whackaxe's Avatar
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    could you program me a girlfriend? brown hair and eyes, not to fat. cheers.

    on a more serious note, i can't really see what kindof project could be coordinated by Cprog that would be worth it. maybe get an existing program, open source it and work from there?

  4. #19
    Registered User VirtualAce's Avatar
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    All kinds of ideas are worth it....but we are all headstrong uncooperative nerds so working together is next to impossible.

    Now if you put one of each of us on a separate dev team we would do good, but not all of us on the same one. Way too many chiefs.

  5. #20
    & the hat of GPL slaying Thantos's Avatar
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    Let me lead, I always seem to be able to get people to work together.


    Maybe its because I lord over them with lots of weapons and threaten to kill their entire family and then toture them if they don't do what I say.... Nah its probably because I'm such a nice guy.

  6. #21
    Registered User whackaxe's Avatar
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    Quote Originally Posted by Thantos
    I'm such a nice guy.
    thats probably when aren't torturing them

    what's you idea then? i'm for my GF idea, AI isn't an easy subjcet but it could be cool

  7. #22
    Registered User VirtualAce's Avatar
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    Maybe its because I lord over them with lots of weapons and threaten to kill their entire family and then toture them if they don't do what I say
    Cool...so when do we start?

  8. #23
    & the hat of GPL slaying Thantos's Avatar
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    Only problem with the girlfriend idea is that there is no logic to program. Even the choas theory doesn't apply to women so there is no way to program a girlfriend AI.

    And I like my idea from above

  9. #24
    Registered User whackaxe's Avatar
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    i live in france, the CIA can't get me! but i'm not shure any americans livingin the USA would be willing to get jiggy with goldeneye stylie weapons

    GF is a bit redundant too actually. maybe a spyware data miner studying GF behavior?

  10. #25
    Registered User Draco's Avatar
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    possibly tracking cookies for shopping sites as well

  11. #26
    Software Developer jverkoey's Avatar
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    Well, I think that the GL/DX driven browser would probably be one thing that could push C++ in to the web development community more so. Whereas with Java you can put plugins in to browsers (that work slower than mollasses) with C++ we could make our own browser that could operate not only faster but with more power and versatility (not held back by any cross-browser issues, as we'd have our own browser).

    With this sort of thing not only could we make games with it, but we could also develop applications like database driven sites that could be animated with GL and DX completely.

    So basically I'll try and lay down some pros and cons here:

    pros




    • Fast GL/DX API driven browser for online games and applications
    • No cross-browser issues
    • Possibly make it system-independant, would have to make it GL if we wanted to do that however
    • Everyone could contribute in some way, whether it be designing the browser, the scripted language, documentation, or even just making demos to go along with it
    • Everyone could learn something from it, and would have the experience of getting to work on an opensource project
    cons

    • Big project, and in some ways pretty complex, too
    • Speed/Platform issues with the scripted language, it would have to operate pretty fast
    • Networking issues, would need it to be able to download the scripts and necessary data somewhat efficiently and yet not create long load times
    Then there's a few questions we need to address before we start a project of this caliber:

    Do we have enough willing and dedicated people to work on the project?
    Do we have the necessary skill to create a project of this size?
    How long of a time schedule should we plan on taking for this?
    How many people should we have working on this project? (goes hand-in-hand with question 1)
    And as some have already addressed:
    How will we handle project leads and who will work where? How will we organize the code and what is the best way to do it so everyone can contribute?


    I think from this sort of project not only, like I said, will we be able to learn from it, but it could also bring the community here at cboard closer together a bit. We've all got talents here in one way or another, and I believe that if we could pull them together and not be stuck up with ourselves, that we could make a project like this work out.

    Tell me what you think, I'm not going to get excited about this project until we've got some people who are seriously willing to help out with it.

    --The opinions expressed in the preceeding text are the thoughts and opinions of Jeff Verkoeyen: if you don't agree, I'm sorry, it's just what I think. Don't be offended or take the opinions the wrong way, as they are all offerred in a light-hearted manner and in no way intended to cause flaming.--
    --I am also not perfect, some of the things I said may or may not be falsely backed, in which case I wouldn't mind you pointing them out, just don't start a war over them.--

    -Thanks for all of the ideas and feedback so far everyone!
    -jverkoey
    Last edited by jverkoey; 06-18-2004 at 03:05 PM.

  12. #27
    Registered User Draco's Avatar
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    I for one would be willing to put whatever skills and talent I have into the project. I think platform independent would be really cool and would give us a much wider audience, and correct me if I'm wrong but isnt OGL a lot smaller in terms of ram usage and hard disk space to include? If so that would cut down the exe size and make it easier to download. IMHO the best way to run the project would be to have a few people who handle the project itself, the ideas and decisions of what will be done and how, then below them a group of one leader for each section, like GUI, graphics, networking, etc, then everyone else below them, in the proper section. It makes the most sense to me.

  13. #28
    S Sang-drax's Avatar
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    Quote Originally Posted by jverkoey
    Do we have enough willing and dedicated people to work on the project?
    Well... more or less. Everyone here needs to work or attend school as well as 100 other things.
    Quote Originally Posted by jverkoey
    Do we have the necessary skill to create a project of this size?
    Programming, yes.
    Leadership/management, no.
    Quote Originally Posted by jverkoey
    How long of a time schedule should we plan on taking for this?
    Very long, since everyone will be working on their spare time.
    Quote Originally Posted by jverkoey
    How many people should we have working on this project? (goes hand-in-hand with question 1)
    At the most five persons, IMO.


    The problem with this is leadership. Someone must gather a team, knit them together and assign tasks to every member. This is the hard part. Programming is easy

    If someone is willing to be the leader and is serious, I'm willing to participate. But this is very, very hard to pull off, but not impossible.
    Last edited by Sang-drax; 06-18-2004 at 03:50 PM.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  14. #29
    Registered User Draco's Avatar
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    As I said before, I agree. I dont think I have enough technical knowledge to lead the entire project, or else I would speak up for it. I will take any leadership role that is needed. And I have neither a job nor school nor homework to do, so I have time, at least for now.

  15. #30
    & the hat of GPL slaying Thantos's Avatar
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    Ok I know I was joking about my leadership above but actually I'm very good at leading. I had a Warrent Officer once that summed up a leaders role almost perfectly. Paraphrased it was: Its not my job to know everything you know. Its my job to know what your skills are and where you knowledges lay. It is your job to know the technical details.

    He would also admit almost daily that the people under him were all smarter then he was, but damn if he wasn't the best leader I've ever known.

    The key for this to work is breaking it up into small very managable pieces. Each piece should not take very long to finish (of course very long is subjective). This allows the team to feel a sense of acomplishment on a regular basis which in turn keeps moral up.

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