Thread: real programmers....

  1. #16
    I had the same problem with Wolfenstein 3D when I first started C. Sure they labeled the sections with little headers, but the comments just weren't there, but it probably has ore than Quake 2. It also helped that the name of the source files really didn't help much. Luckily there were online groups that gave descriptions of every file and had line numbers were certain variables were located. Plus, the assembly was commented, arent Carmack and Romero nice.
    Wolf 3D is what got me interested in programming; if it wasn't for me downloading the sources and making TC's

  2. #17
    Wolf 3D did the same for me. My friend and I spent a lot of time working on total conversions, he did the graphics and level design while I did the programming (I couldn't design a level if my life depended on it). BTW, am I the only one who loved turbo C? For awhile it was hard for me to even program without the blue background and bad colors for syntax highlighting.

  3. #18
    l'Anziano DavidP's Avatar
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    good ol' Turbo C...I still use it on occasion when I go on vacation to some remote place with only old computers...

    I bring a single diskette with me that has Turbo C on it, install it on some old computer, and program away!
    My Website

    "Circular logic is good because it is."

  4. #19
    ... kermit's Avatar
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    I know this (How to write unmaintainble code) has been up on the board at least a couple of times, but for any who have not seen it, it is pretty funny.

    ~/

  5. #20
    "The Oldest Member Here" Xterria's Avatar
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    Originally posted by unanimous
    Wolf 3D did the same for me. My friend and I spent a lot of time working on total conversions, he did the graphics and level design while I did the programming (I couldn't design a level if my life depended on it). BTW, am I the only one who loved turbo C? For awhile it was hard for me to even program without the blue background and bad colors for syntax highlighting.
    turbo c++ is what i learned on.

  6. #21
    Registered User major_small's Avatar
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    I learned on turbo C++, but moved to Dev C++ when I realized how outdated turbo was...
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  7. #22
    Its not rocket science vasanth's Avatar
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    I too started with Turbo C..... It was the one which made me learn a lot of wrong programming habbits..

  8. #23
    Registered User khpuce's Avatar
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    Originally posted by vasanth
    I too started with Turbo C..... It was the one which made me learn a lot of wrong programming habbits..
    Like what ?

  9. #24
    & the hat of GPL slaying Thantos's Avatar
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    I started off in Turbo C. Bad habits I had to break (off the top of my head):

    Not including <stdio.h> (or heck even 90% of the header files)
    Not using function prototypes
    using random() and randomize()

  10. #25
    Registered User linuxdude's Avatar
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    I started off with vim and gcc. I am still using gcc, but with -Wall -pedantic also. Just to be sure. I haven't used a IDE yet, but I heard that Ajunta suckes though. Maybe one day I'll get ambitious

  11. #26
    Turbo C++ 3.1 was the first compiler I used, just for Wofl3D stuff. I downloaded a big package that had Turbo C++ and Wolf 3D's sources bundled together. I was searching for C tutorials so I could expand my capabilities, and I found this site so I started using C++. A lot of C I taught myself with no tutorials at all or any knowledge of how it all worked. I just stared at code for hours and did some trial and error.

    Speaking of Wolfy, what was your favorite TC? Mine was The West Wall. If I ever released the TC I was working on it would've been freaking awesome, I had a ton of features never seen before in a Wolf TC.

    This is making me want to download Wolfy's sources and play with it again. I guess I gotta set up DosBox now,

    edit: I think we should have a wolf3d TC contest on this board.

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