Thread: What are you working on/studying?

  1. #1
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    What are you working on/studying?

    I was wondering what everyone is currently doing with regards to programming.

    I am on my second beginners book. After having finished C++ Primer Plus I am now working through Deitel and Deitels book.
    Just a hobbiest there is so much I want to know, but somtimes hobbies get put off for several days.

    No current independant projects.

  2. #2
    Linguistic Engineer... doubleanti's Avatar
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    ECE 70A and ECE 31LB if that means anything to you, hehe...

    Network analysis and VHDL coding for the lab...

    PS wow, it sounds more complicated then it is, hehe... lets see... second order nonhomogeneous sequential circuits in the laplace domain... y'know... I was looking forward to simultaneous differential equations thinking it'd be more interesting than this, but well it's useful anyway =)

    not so C programming related...
    hasafraggin shizigishin oppashigger...

  3. #3
    It's full of stars adrianxw's Avatar
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    DA:

    Finished with the ego trip yet?

    >>> what everyone is currently doing

    Trying to find enough time to re-publish my tutorials to cut the crap out of registry and multithreaded programming.

    Nothing to do with great long sentences of buzzwords that the rank and file members here will not understand, (but some of us do), to further ones elitetism. %#%#/"&"%¤#hole - oooh, line noise.
    Wave upon wave of demented avengers march cheerfully out of obscurity unto the dream.

  4. #4
    Pursuing knowledge confuted's Avatar
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    DirectX, more specifically, mainly Direct3D
    Away.

  5. #5
    Climber spoon_'s Avatar
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    University classes including CS 3101 (Boolean Algebra & Logic Analysis/Gates) and CS 3410 (Data Structures).

    Personal project: factoring using Java.
    {RTFM, KISS}

  6. #6
    Registered User Bieh's Avatar
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    Studying: For exams

    Coding: Still working on my game; due to be released any year now, really
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

  7. #7
    Linguistic Engineer... doubleanti's Avatar
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    Eh... sorry... then, like Bieh, I'm studying for exams.....
    hasafraggin shizigishin oppashigger...

  8. #8
    Registered User major_small's Avatar
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    going to study computer systems management...
    working on battle system (posted in C++ thread)
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  9. #9
    Registered User xds4lx's Avatar
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    heh its been a while since ive been here just crazy things have happened in life and work. but im starting for my masters degree taking 3 different classes on object oriented software development
    "only two things are infinite, the universe and human stupidity, and im not sure about the former." - albert einstein

  10. #10
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    Just about finishing the bytecode specification for my (and AzureIce's) programming language: spark. (Everything on the site is old ) Gonna start the actual programming part reeeeallllll soon...

    Working on a 2D game where its a RTS but you can jump into your units and drive them around (like battlezone 2 without the 3D). The map rotates around you, not you rotate and the map is static. Runs great on a 366 MHz, 80 FPS.

    Also working on my AP US History summer assignment . Its 220 pages of reading, small font. Thats the REAL killer, the reading. Its as boring as being at the mall with a girl with cash to spend... Then define 80 terms, 2 sentences each. Then provide evidence to 15 conclusions, 5 sentences each.

  11. #11
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    Originally posted by Speedy5
    The map rotates around you, not you rotate and the map is static.
    That would confuse me.

  12. #12
    Pursuing knowledge confuted's Avatar
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    Originally posted by Brian
    That would confuse me.
    It wouldn't be confusing to code... but it would be very confusing to play, methinks. Why are you taking that approach?
    Away.

  13. #13
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    I'm doing it because I find it eternally easier to aim if your target is in an easy line of sight, that being, straight up the screen. When you target a unit, you will get a lead approximation HUD thing which will tell you where to shoot so that your weapon hits the target if in a linear trajectory. If your ship rotates, it'll be harder to aim for the lead, or even the target because you're not used to thinking sideways, or in a 230 degree angle or in a 120 degree angle. Its easier to think straight up (90 degrees).

    Also, your ship is not in the center of the screen. Its at 1/2 width horizontally (center), 2/3 height (offset). That way you see more of whats in front of you and less of whats not important, thats whats behind you.

    All this is good for dogfighting (its multiplayer too), at least I think. Question: How would it be confusing to a player?

    Its like 3D but overhead view, I think. The map images will look like 3D overhead views too.

    It took a long time to code and figure out. You could do the standard approach of calculating the position of each rotated pixel but thats too slow. I process approx. 150,000 pixels, 80 times a second, on a "old" comp, using a different method. As if that wasn't fast enough, I'm gonna implement another algothimn in addition so that if you don't rotate by a significant angle, it won't process that many pixels (your eyes won't see the difference). And remember that the whole thing is offset.
    Last edited by Speedy5; 08-24-2003 at 10:34 PM.

  14. #14
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    speedy the maps always rotate around you, even in 3d that is what happens, even if you are doing 3d polar coordinates and using the gluLookAt function that is what happens, so I basically don't know what you are talking about.

    In terms of coding I've just been touching up on the BSP engine of our main game engine, so once I've got that in there you will actually be able to land on the planets and walk around on them.

    EDIT: speedy, what you are doing sounds way too complicated for something that basically seems trivial.

  15. #15
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    I'm using DirectDraw and I'm modifying the pixels by hand (well, not really ) to rotate the map. I'm not using any other libaries.

    Most NES/SNES games where you drive some tank, or race a car -- their maps are static. If you turn your tank, you are the one rotating, not the map itself like you would expect 3D games to. Most 2D games don't have rotating maps.

    EDIT: Its already coded, and it works btw.

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