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> LMAO, you guys are goiing to do a game using the windows API. Hate to burst your bubbles, but that is crazy, its way to slow. Until dirextx came out games were still made it dos.
Okay, I guess this makes sense. Don't forget that we're not programming this multi-million game.
I guess we can go DOS. Unless all of us agree to learn DirectX (best be the same tutorial -- www.sunlightd.com) and then program it with that. That is probably the best thing to do. We'll learn something useful, too.
What do you guys think?
--Garfield
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I am gonna try and find the main Liero home page (i used to know where it was...now i gotta find it again), and ask the guy for his code. Maybe he will let us work on a Liero 2.
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> I am gonna try and find the main Liero home page (i used to know where it was...now i gotta find it again), and ask the guy for his code. Maybe he will let us work on a Liero 2.
Good idea! Tell him that a group of programmers from cprogramming.com admired his game and wanted to continue with writing a sequel to it. Just so he doesn't think that we're trying to rip him off.
--Garfield
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You do relize that there are already two lerio 2 games in development.
I love to help but I have way to much to learn first.
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You can count on me if you want to, but I'm learning DirectX, I even bought two books, so I wouldn't be able to help if you wanna make it in OpenGL.
I'm good at C++, classes, exception handling, etc, and I would seriously recommend using these, they are extremely helpful
Oskilian
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Yeah, but I wouldn't count me in. I've been swamped with homework and other stuff lately, so I doubt I'd ever work on it. I know OpenGL fairly well, actually...oh well, wish I could help! but I can't...
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count me in, guys, i'll learn whatever we are going to work in..,.
I think we should look for a good wrapper for dX to make our lives easier... if not, we can always just go with raw dX, although i don't see why we would if there is a better option.
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> just go with raw dX
Let's do this. Okay, everybody reply to who's in.
Continue on to this list:
-Garfield
(now add your name if you're on)
--Garfield
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So, we all agree on DirectX, right? It's not like we have a deadline to write this program, so we can all take our time learning DirectX (raw) and then program the game. And, we'll learn something too!
--Garfield
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> just go with raw dX
I'm in
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So, now the list is (for learning DirectX and programming the game):
-Garfield
-maes
-Aran Elus
-DavidP
-Generator
Am I missing anybody? This sounds like a good team. So the question really has to be this:
Do we all agree that we are going to learn DirectX to program this game?
--Garfield
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DirectX!!!! Yes...DirectX.
>You do relize that there are already two lerio 2 games in development.
Yes I do know that, but it has "been under development" by several trillion different people over the past several years. The original Liero creator abandoned it, the the guy working on one right now is hardly working on it. So its our turn to step up and show them what CBoard programmers can do.
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I emailed Joosa, the Liero creator, for his code. I explained to him that we would keep this project silent until it was finished, and that we would not show the code to anybody except other team members if he gave it to us. Hopefully he will let us have the code.
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I will join your evil programming collective... I'm already in another game programming project, but I suspect the programming required for this will be a lot different from what I'm doing already... and the actually coding probably won't start for a while :(
I say you should skip the design phase and see what you can make! An rpg with space invaders and space ships with hulking japanese street fighters and guns!
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I say we make an RTS using my RPG system as a basis for combat and unit/leader development.