Thread: cprog.com game dev. team

  1. #16
    Registered User EvenFlow's Avatar
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    No not Java! DarkBasic!
    Ramble on...

  2. #17
    .
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    No Kilk and Play, Kilk and Play
    To Err Is To Be Human. To Game Is Divine!"

  3. #18
    Banned Troll_King's Avatar
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    I don't know how you would be able to write a game as a team effectively without OOP. You should design the game using UML diagrams and assign object components to different team members. It's not as difficult to integrate objects that support encapsulation than it is to build individual public functions. You guys should all have OOP experience and know how to build and read system diagrams. That amounts to reading about 2-3 books and practicing with a couple small projects. Also what API are you using? Direct-X? Win32? Just curious. This is what prevents me from joining such a group. I don't know windows programming yet. I sure hope you will not use DOS-VM, because that sucks. I'm waiting to learn windows programming with the .NET class framework library.

  4. #19
    Registered User Aran's Avatar
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    DA: i dislike how you throw my age around as if it really matters... do i act like a 15 year old? just because you are two or three years older than me doesn't meen that you can lord over me like some mythical beast. One of the benefits of the internet is that you can't immediately be judged by age, you have to prove that you are mature and responsible. I'd like to keep this liberty.

    So what, i'm 15, does that mean that its impossible for me to be more mature than most 18 year olds?

  5. #20
    Registered User mfc2themax's Avatar
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    Why not just write the whole damn thing in Basic? or Fortran?
    mfc2themax-Creator of all that is.

  6. #21
    Registered User Natase's Avatar
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    If there's any use for a guy who's just about to finish his first year of C programming then I'd love to help... anything'll do... come on, guys...

  7. #22
    Registered User Aran's Avatar
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    if you guys are doing an RTS, count me in, i've got some ideas and i can do some programming...

    tell me what language you want me to learn and i will learn it.

  8. #23
    the Corvetter
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    I don't know what language. We all have to decide on this. I, personally, don't know OOP. After all, I'm a C programmer. Not C++. I know the basics as in how to write a class and access, but I'm not too familiar with inheritance and that whole bit.

    Why do it in BASIC? After all, this is a c programming board. That only makes sense to do it in C/C++.

    --Garfield
    1978 Silver Anniversary Corvette

  9. #24
    the Corvetter
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    Oh, and I was thinking we can do Win32 API. We don't need the professional (well, not yet) graphics of DirectX or anything. How many know Windows programming? I'm learning it now. It's great, fun, and quite interesting! I recommend it.

    --Garfield
    1978 Silver Anniversary Corvette

  10. #25
    Just one more wrong move. -KEN-'s Avatar
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    if it's API I'll DEFINATELY help. I love the API!

  11. #26
    I know win32 api (basics,no mfc) haven't done anything with win32 graphics but I'm willing to learn I have charles petzold book so that should get me started. But if you guys want to do it in directx, as I said, I'm willing to learn

  12. #27
    the Corvetter
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    So do we decide on Win32 API? It has my vote.

    So, let's compile a list of members:

    -Generator
    -DavidP
    -Garfield
    --KEN-
    -maes

    If I'm missing anybody (sorry!!!), or anybody (maybe just one more) else wants to join, reply to this thread. We can continue to discuss this game.

    --Garfield

    > I have charles petzold book
    Yeah!!! Petzold rules!
    1978 Silver Anniversary Corvette

  13. #28
    Registered User Generator's Avatar
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    Im cool with the API What are we going to make? Lets get an idea for a game going too.
    What's a matter you no like peppi?

  14. #29
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    LMAO, you guys are goiing to do a game using the windows API. Hate to burst your bubbles, but that is crazy, its way to slow. Until dirextx came out games were still made it dos.
    To Err Is To Be Human. To Game Is Divine!"

  15. #30
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    It depends on how many frames you need to draw. WinAPI can achieve the 30 FPS that is used by many games, for many resolutions. Doing 320x240 or even 640x480 at 30 FPS is achievable using WinAPI. You certainly would try not to have to redraw the whole screen every frame, but even fully redrawing is possible, given how fast today's machines are.

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