According to an update i just read, nothing has been done as of yet.
So basically people are using UDP packets instead of TCP to request information from a gaming server with a phony address, and when the server responds it ends up sending the information to another location (the victim) and this ends up flooding that connection. Why can't the firewalls of the victim's stop UDP packets? Are they just not programmed to do so?
Good point, shadow#. I see it the same way, although im not an online FPS player
my understanding is that they don't block udp because thats how they run the game, i could be wrong.
Does it say if the victim is necessarily a gamer or not? If the victim is another gamer or something that would make sense, but if it's just some arbitrary computer with a firewall then I would expect the firewall to block unrequested packets.my understanding is that they don't block udp because thats how they run the game, i could be wrong.
a good site that has lots of info on internet security and what not is gibson research center
I see what you mean now, i have no idea. Some firewalls will allow those packets to enter if they resemble something or an action the user of the computer may have executed, i'm not sure though.