Thread: Doom III leak

  1. #16
    Shadow12345
    Guest
    are you interested in getting into game programming ride or die?

  2. #17
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    Location
    Missouri
    Posts
    6,331
    actually first person shooters is exactly what i want to do as my carreer, problem is in learning i need a solid foundation to go off, which is why i love classes on it as opposed to un-clear tutorials, but my class is going to slow for me. I am trying to find a clean, precise beginning tutorial into game programming, perferably with directx, but its hard when u haven't really moved off console yet.

  3. #18
    napKINfolk.com napkin111's Avatar
    Join Date
    Apr 2002
    Posts
    310
    I know what you mean RoD, I did some SDL after I learned console and I think that was a good step. Now I'm starting OpenGL from tutorials at Gametutorials . These tutorials are right up my alley because I like to read through finished code and then manipulate it. I think its a good way to learn how stuff is done.

    As for 2 fps, I'm running a 1.6 P4, Gf4 Ti4600, and 512 meg DDR ram and I average 30 fps standing and moving, then when hold down the machine gun trigger.....yeah, I get about 3 fps....but just running around I think is great (I was running 800x600). I know it came out months ago but I just got it a couple of days ago. And about the story-line, I play enough RPGs and read enough books for my share of story, sometimes its nice to just sit down, watch some intro about scientists creating a portal to hell, then blast some zombies without having to worry about other shtuff.

    //napKIN
    "The best way to get answers is to just keep working the problem, recognizing when you are stalled, and directing the search pattern.....Don’t just wait for The Right Thing to strike you – try everything you think might even be in the right direction, so you can collect clues about the nature of the problem."
    -John Carmack

  4. #19
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    Location
    Missouri
    Posts
    6,331
    i'll have to check out that site, thnx for mentioning it. I never really understood the SDL as to what it is, what it does, and how/why people use it.

  5. #20
    Shadow12345
    Guest
    I was running 800x600
    How, might I ask, were you running at 800x600 in a demo that was set to run at 640x480 and provided no way of changing the resolution?? Unless I missed something...

    also rod check out nehe.gamedev.net, and if you want help on api specific stuff use gamedev.net's forums. I would suggest OpenGL over directdoodle, but, it's your life

    was anyone else here like completely obsessed with the original dooms? Like I mean loved it more than anything? I loved (I mean love, with a passion) all that demon stuff and the impaled bodies and the satanic messages and that big goat head monster demon thing with john romero inside that says at the end backwards "to win the game you must kill me, john romero"

    I loved it

    I'm sick, I just got done watching the exorcist III

  6. #21
    Registered User
    Join Date
    Sep 2002
    Posts
    1,640
    Originally posted by Shadow12345
    How, might I ask, were you running at 800x600 in a demo that was set to run at 640x480 and provided no way of changing the resolution?? Unless I missed something...
    There was an INI file located in the Doom3 dir somewhere wich
    allowed total manipulation of the settings

  7. #22
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    Location
    Missouri
    Posts
    6,331
    directdoodle haha...

    hmm thnx for the links. I have thought of openGL, isn't that a portable form of graphics, ie can't that be used on nix also?

  8. #23
    Unleashed
    Join Date
    Sep 2001
    Posts
    1,765
    So, is Doom 3 just slow regardless of the power you have right now? Are they looking into optimizations? If so, what are they projecting for cpu, ram, and video power?

    Is the alpha going to be pretty close to the retail release? Or will the speed area be heavily optimized?

    Someone clue me in here. Thank you.
    The world is waiting. I must leave you now.

  9. #24
    Shadow12345
    Guest
    There was an INI file located in the Doom3 dir somewhere wich
    allowed total manipulation of the settings
    I did not know that. did you know you can already make maps for doom iii, just go to console and type editor or something like that

    So, is Doom 3 just slow regardless of the power you have right now? Are they looking into optimizations? If so, what are they projecting for cpu, ram, and video power?
    unless your computer is the size of texas, yes

    the only thing i've read from carmack about what the minimum requirements of doom iii will be video cards with at least a 128bit ddr memory pipeline, I don't remember anything about gpu, cpu, or memory speeds and it's supposedely going to be released next spring.

    I have thought of openGL, isn't that a portable form of graphics, ie can't that be used on nix also?
    Yep, any operating system. 'Open'(to all platforms) graphics library. using glut (gl utilities) you don't even have to setup a window, you just call glutCreateWindow passing a name to give to the window. this works because the glut functions act the same, it's kind of like an interface, but you basically plugin the correct dlls (or whatever they are called on other operating systems). Mark Kilgard from nvidia wrote glut.
    Last edited by Shadow12345; 01-04-2003 at 05:29 PM.

  10. #25
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    Location
    Missouri
    Posts
    6,331
    hmm i'll have to research glut, thnx.

  11. #26
    Shadow12345
    Guest
    hmm i'll have to research glut, thnx.
    I have everything needed to install glut on your system, plus I could provide you with some sample code (actually I have an entire cd full of it, from the OpenGL Superbible, that entire books uses GLUT). You gotta ask for it though, I don't want to post unless you are serious. Plus the window code isnt' really all that bad if you wanna build from scratch. Just create a new win32 project, select the one where it will generate a 'hello world' application and that's already 65% of nehe's basecode. From there after you just have to delete the resource files unless you want them, and set up code to select the pixel format, and all of the wiggle (wgl, windows gl) functions to select the proper contexts (device and rendering contexts for windows and opengl). But that isn't too bad once you're familiar with it.

    If you are planning on not joining the dark (directx) side and plan to continue looking into opengl, buy opengl game programming. I have it and love it, it's too bad the bindings are falling apart on my 65 dollar book

  12. #27
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    Location
    Missouri
    Posts
    6,331
    Yea i'm definitly serious, i have been kinda waiting for a solid path into the gaming area of programming in c++. I'll check out that book, also, my library may have it or i may be able to get an ebook. Whats the name of that author?

  13. #28
    Shadow12345
    Guest
    richard wright and michael sweet

  14. #29
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    Location
    Missouri
    Posts
    6,331
    thank you, i'd love to continue this conversation later after i do my english paper.

  15. #30
    Redundantly Redundant RoD's Avatar
    Join Date
    Sep 2002
    Location
    Missouri
    Posts
    6,331
    well i didn't find that book on the net as an ebook or on amazon(yet), but i did find a book of the same title by Dave Astle, have you used this book?

    theres a link to it here

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. just got done playing doom III
    By Xterria in forum A Brief History of Cprogramming.com
    Replies: 5
    Last Post: 07-21-2004, 10:34 AM
  2. Valve helping with Doom III?
    By RoD in forum A Brief History of Cprogramming.com
    Replies: 1
    Last Post: 05-14-2004, 09:41 PM
  3. the many wonders and challenges of Doom
    By DavidP in forum A Brief History of Cprogramming.com
    Replies: 3
    Last Post: 06-02-2002, 02:53 PM