I really like the game. Never used DOS graphics in my life, didn't realize that was possible. Good work.
I really like the game. Never used DOS graphics in my life, didn't realize that was possible. Good work.
Code:#include <cmath> #include <complex> bool euler_flip(bool value) { return std::pow ( std::complex<float>(std::exp(1.0)), std::complex<float>(0, 1) * std::complex<float>(std::atan(1.0) *(1 << (value + 2))) ).real() < 0; }
Hi,
Thank you.... I have now added one more feature to my game... The defeated pawns are shrunk and displayed on the right side of the screen........... Well and now i have a better interface.. will be posting it after removing some bugging bugs....
Well i would appreciate if you guys gave me more ideas... And is it fine if i post the source here.(1400 lines..) do you guys have time to help me improve the coding structure....
Thanx in advance
Vasanth
The game is nice, but I think you should do two things:
1- Let the player know what piece is selected.
2- Make both the selection and the movment with the left mouse click.
Good Job...
none...
Added that feature and made the mouse interface drag adn drop..
I am planning to add an undo button to undo moves.. Any number of moves should be undone till the starting point is reached.. I was planing to use double linked list for this.. by keeping track of the changes in each node where each node represents a move.. Is there a better way of doing it... WHat do you think of using a file to store the moves instead of a list..
Why don't you attach the game after the modification...
I would like to see it
none...