Hey, a couple of you may know that I made a tank game for dos, well I finnaly ported it to windows (mingw32). It has a lot of bugs but here it is:
My game
Tell me what you think and how it runs on your system.
BE SURE TO READ THE READ-ME-NOW BEFORE YOU EMAIL ME ABOUT IT NOT WORKING!
sorry I forgot to include the dll for it, you can get it here:
http://www.allegro.cc/files/index.ht...st=1022796895&
edit:
Sorry, I didnt explain stuff very much, heres some stuff I dint put in the read-me-now.txt
You select weapons with the keys 1234567890qwertyuio, and the ammo displayed is your ammo of the currently selected weapon, so lets say you press 3 to select large mortars and your ammo is displayed at 0, it wont let you fire.
Heres all of the weapons off the top of my head:
1=small mortar (standard weapon, you got 10000 of them)
2=medium mortar (a bit bigger)
3=large mortar (even bigger)
4=Im not sure, but I think its small nuke
5=Im not sure but I think its big nuke
6=I think its small ice bomb (freezes them for 3 rounds)
7=I think its large ice bomb (same but bigger radius)
8=I think its small dirt bomb
9=I think its large dirt bomb
0=Machine gun, shoots in a straight line and can go through terrain.
the rest I dont remember, you can just go through them and it will show how much of that type of ammo you have and you can figure it out.
I should definatley put what weapons are what and make the interface a lot nicer, the main reason its not such a nice interface is because I wrote all of the core functions (apply_gravity(), shoot_at_angle(), etc...) and then wrote a quick interface.