Thread: Please try my tank game.

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  1. #1
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    Apr 2002
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    Please try my tank game.

    Hey, a couple of you may know that I made a tank game for dos, well I finnaly ported it to windows (mingw32). It has a lot of bugs but here it is:
    My game
    Tell me what you think and how it runs on your system.

    BE SURE TO READ THE READ-ME-NOW BEFORE YOU EMAIL ME ABOUT IT NOT WORKING!

    sorry I forgot to include the dll for it, you can get it here:
    http://www.allegro.cc/files/index.ht...st=1022796895&

    edit:
    Sorry, I didnt explain stuff very much, heres some stuff I dint put in the read-me-now.txt

    You select weapons with the keys 1234567890qwertyuio, and the ammo displayed is your ammo of the currently selected weapon, so lets say you press 3 to select large mortars and your ammo is displayed at 0, it wont let you fire.

    Heres all of the weapons off the top of my head:
    1=small mortar (standard weapon, you got 10000 of them)
    2=medium mortar (a bit bigger)
    3=large mortar (even bigger)
    4=Im not sure, but I think its small nuke
    5=Im not sure but I think its big nuke
    6=I think its small ice bomb (freezes them for 3 rounds)
    7=I think its large ice bomb (same but bigger radius)
    8=I think its small dirt bomb
    9=I think its large dirt bomb
    0=Machine gun, shoots in a straight line and can go through terrain.

    the rest I dont remember, you can just go through them and it will show how much of that type of ammo you have and you can figure it out.

    I should definatley put what weapons are what and make the interface a lot nicer, the main reason its not such a nice interface is because I wrote all of the core functions (apply_gravity(), shoot_at_angle(), etc...) and then wrote a quick interface.
    Last edited by muttski; 05-30-2002 at 05:45 PM.
    flashdaddee.com rocks!!!

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