The stalker's version
Code:#include <stalker.h> Victim v; // defined in stalker.h if(v.HasGun() == TRUE) { GetBiggerGun(); } if(v.HasDog == TRUE) { GetBiggerDog(); } if(LookThroughGarbage(v) == WASTE_OF_TIME) { mission_complete = TRUE; } else { mission_complete = TRUE; } BreakIntoHouse(v); if(Find(v) == FALSE) { WriteOnMirror(blood, bathroom); } else { FireGun(v); HitList(SUBTRACT, v); } return STALKING_SUCCESSFULL;