Thread: Flipping with direct x, very simple Q

  1. #1
    left crog... back when? incognito's Avatar
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    Flipping with direct x, very simple Q

    Ok when you're flipping with direct x, do you first blits to the secondary surface then you call flip with a point to the primary surface........

    like

    blits(to secondary surface)

    pointertoprimary->flip(arguments)?????
    There are some real morons in this world please do not become one of them, do not become a victim of moronitis. PROGRAMMING IS THE FUTURE...THE FUTURE IS NOW!!!!!!!!!

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  2. #2
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    I believe that is the way the professionals do it.

  3. #3
    Used Registerer jdinger's Avatar
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    El, you're right. Like this:
    Code:
    //declares
    LPDIRECTDRAWSURFACE7 sfPrime=NULL; //primary surface
    LPDIRECTDRAWSURFACE7 sfBack=NULL; //backbuffer
    LPDIRECTDRAWSURFACE7 sfSprite=NULL; //your sprite to blit
    RECT rcSprite;
    
    //dd flip code
    sfBack->BltFast(0,0,sfSprite,rcSprite,DDBLTFAST_WAIT);
    sfPrime->Flip(NULL,DDFLIP_WAIT);
    If you want a huge speed boost use DDFLIP_NOVSYNC.

  4. #4
    left crog... back when? incognito's Avatar
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    Yeah that's what I mean, thanks people.
    There are some real morons in this world please do not become one of them, do not become a victim of moronitis. PROGRAMMING IS THE FUTURE...THE FUTURE IS NOW!!!!!!!!!

    "...The only real game I thank in the world is baseball..." --Babe Ruth

    "Life is beautiful"-Don Corleone right before he died.

    "The expert on anything was once a beginner" -Baseball poster I own.


    Left cprog on 1-3-2005. Don't know when I am coming back. Thanks to those who helped me over the years.

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