Thread: What game programmer should I be? need some advice.

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  1. #1
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    What game programmer should I be? need some advice.

    Creating some games on my own is fun but I think this is the right time I should focus on what field that I really want to be. I don't have any 3D game to show on you right now but after finishing this 3D maze that I'm going to make this weekend will really be a one step forward for me on my goal.

    Graphics Programmer
    - Excellent C/C++ programming skills
    - Superior 3D math skills
    - Expert in OpenGL, including the newest extensions ( e.g. shaders, vertex buffer objects, frame buffer objects ) and low level issues
    - Experience with writing and maintaining shaders, both in high level languages (cg, glsl, hlsl) and assembler.

    Physics Programmer
    -Excellent C/C++ programming skills
    -Superior 3D math skills
    -Experience writing simulation code for components such collisions, contact force calculation, fluid-dynamics
    -Experience with commercial game physics packages

    So both needs to have a superior 3D math skills that I lack right now. So I think I should study on my own linear algebra or get a class on my university.

    1) I suck so bad in designing or what I mean in arts. I hate web designing so I quit those CSS many years ago. So, can I still become a graphics programmer?
    2) I may not be a god in math but can I still be one of these?
    3) If linear algebra is the most advanced for 3D programming, what's in physics?
    4) I want to know which of these two is better?

    So please help me o my gurus! Teach me and give me some advice, Gurus.
    Last edited by m3rk; 04-16-2009 at 10:50 AM.

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