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  1. #16
    and the hat of copycat stevesmithx's Avatar
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    Quote Originally Posted by ulillillia View Post
    For animation, I usually put in a change and frame rate cap. High frame rates are only allowed if there is very little change between each frame. If there's a lot of change, the frame rate has to be almost bottomed out, once every 10 seconds or something if there's a lot of change, though this depends on the size of the image itself. Then again, you wouldn't want my record-holder posted here - 3444 frames at typically 10 fps, 4.1 MB, over 8 minutes long, needs ~150 MB of memory (!), and has a 320x240 image size.... Don't believe I have something like that? Here's proof. It took only 7 days to do it, 3 to make the scenery, 2 more to make the position notes for how it'll behave, another for processing, and the last for testing. Scaling it down to 80x60 won't do much good....

    Edit: 150 MB of memory - just checked it.
    I don't understand this. Isn't a gif created frame by frame? What's difficult in showing "That should be about 6000ft" when you know that is what displayed at the bottom?. Also why use gif when there is flash for these sort of things?
    Not everything that can be counted counts, and not everything that counts can be counted
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    No programming language is perfect. There is not even a single best language; there are only languages well suited or perhaps poorly suited for particular purposes.
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  2. #17
    Registered User BuzzBuzz's Avatar
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    Quote Originally Posted by stevesmithx View Post
    I don't understand this. Isn't a gif created frame by frame? What's difficult in showing "That should be about 6000ft" when you know that is what displayed at the bottom?. Also why use gif when there is flash for these sort of things?
    Many sites do not allow flash for sigs, or in posts due to the ability to run malicious code through it.
    Any help I give may be classified as:
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  3. #18
    Math wizard
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    Quote Originally Posted by stevesmithx View Post
    I don't understand this. Isn't a gif created frame by frame? What's difficult in showing "That should be about 6000ft" when you know that is what displayed at the bottom?. Also why use gif when there is flash for these sort of things?
    Flash costs a huge amount and is highly overpriced in my opinion. It's supposed to be an animated cartoon, my first one. The text at the top is speech. I just used a program to set the positions of layers based off of details in a text file, then used "The GIMP" to open up all 3634 original frames to form the final result, optimizing it to 3444 frames. I mainly just use Excel to get the positions calculated. I've heard that Flash doesn't have the option of opening a text file to set positions for the various layers which defeats any use for it. I can still use AVI though (and this animation has a few mistakes in it).
    High elevation is the best elevation. The higher, the better the view!
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  4. #19
    C++まいる!Cをこわせ!
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    Perhaps we can start using Silverlight in the near future!
    Well, anything that beats the speed of Flash is welcome in my opinion.
    Animated GIF files are ridiculously limited.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

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