Thread: Interested in a Nintendo career

  1. #1
    Software engineer
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    Interested in a Nintendo career

    Hello,

    It has been some years on this board. I started out as a newbie and now I am a professional .net software developer. My old interest in game development has still been growing.

    I have written some PC games but I have been recently interested in making games for Nintendo professionally. I enjoy how it tends to get families involved, has a better tendency in sharing morals and family values, and other times it's just for pure entertainment. Without better words to explain it, it seems very clicky as a career target.

    I have been quite curious in what tools/APIs they use. I'm sure it's nothing I can access right now besides studying perhaps OpenGL assuming it's the closest graphics API to Nintendo, but is C the standard language for the Wii? I enjoy C but I wonder if C++ is more the norm these days when it comes to Nintendo aka full OOP. I have a master understanding level of both C and C++, but I'm just trying to understand what's more prefered on Nintendo systems these days so I can build my game portfolio accordingly. I remember doing some homebrewing on the GBA and I remember it was all C. So I'm wondering if companies mainly stayed with C or not in this console generation. I am assuming ARM7 and ARM9 are also important to know. Any advice will be terrific.

    I would most prefer replies that have some working experience with Nintendo and not really all the open-source solutions out there.

    Thanks in advance.

  2. #2
    Cat without Hat CornedBee's Avatar
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    Apr 2003
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    http://www.dreamincode.net/forums/showtopic53150.htm
    http://www.thewiire.com/faq.php#52
    http://www.warioworld.com/

    Curiously enough, I can't find a mention of the development language, though given the limited information I've found, I'd say C++.
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

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