I want to make my window transparent without using the windows layering system. The reason for this is that I am using Managed DirectX to render stuff to a form and when I use layers to make my window semi-transparent the part being drawn by directx isn't semi-transparent and glitchy. My thought on how to manualy make this semi-transparent would be to somehow get the pixels/image behind the window and manualy blend using that.
If anyone has any advice on how I could do this that'd be great. If anyone happens to have code I don't care what language it is. Thanks a lot!
Edit: I have posted this at the XNA Creators Club Directx forum as well in hope to get more insight on this problem: http://forums.xna.com/45259/ShowThread.aspx