This is my first go at unicode and I thought I may as well do a little windows skeleton so I wouldn't have to keep recreating it. Well here is my attempt but It always gives me the message box "This program requires Windows NT"
What did I do incorrectly? I have been looking this over all evening and still can't find anything wrong with this. Hopefully it is something painfully obvious!
I'm using MSVC 2003 on XP Pro.
Code:#define UNICODE #define _UNICODE #include <windows.h> HINSTANCE hInstance; HDC hdc; PAINTSTRUCT ps; LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR lpszCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("Win32Skeleton"); HWND hwnd; MSG msg; WNDCLASS wndclass; wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbClsExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor (NULL, IDC_CROSS); wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppName; if(!RegisterClass (&wndclass)) { MessageBox(NULL, TEXT ("This program requires Windows NT!") , szAppName, MB_ICONERROR); return 0; } hwnd = CreateWindow(szAppName, TEXT ("SkeletonDoesn'tWork") , WS_OVERLAPPEDWINDOW , CW_USEDEFAULT, CW_USEDEFAULT , CW_USEDEFAULT, CW_USEDEFAULT , NULL, NULL, hInstance, NULL); ShowWindow(hwnd, iCmdShow); UpdateWindow(hwnd); while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg); DispatchMessage (&msg); } return (int) msg.wParam; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch(message) { case WM_CREATE: return 0; } return DefWindowProc (hwnd, message, wParam, lParam); }



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