Ok so what im trying to do is make an application that has a window with three input boxes and 1 buttons, two of the input boxes store data that input by the user and the other input box displays a sequence of random numbers and letters after the button is clicked..... i have the basic layout composed, attached is a screenshot of the basic layout, and here is my current code:
My form code:
Code:#pragma once namespace ExampleForSit { using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using namespace System::Drawing; /// <summary> /// Summary for Form1 /// /// WARNING: If you change the name of this class, you will need to change the /// 'Resource File Name' property for the managed resource compiler tool /// associated with all .resx files this class depends on. Otherwise, /// the designers will not be able to interact properly with localized /// resources associated with this form. /// </summary> public ref class Form1 : public System::Windows::Forms::Form { public: Form1(void) { InitializeComponent(); // //TODO: Add the constructor code here // } protected: /// <summary> /// Clean up any resources being used. /// </summary> ~Form1() { if (components) { delete components; } } private: System::Windows::Forms::Button^ button1; protected: private: System::Windows::Forms::TextBox^ textBox1; private: System::Windows::Forms::TextBox^ textBox2; private: System::Windows::Forms::TextBox^ textBox3; private: System::Windows::Forms::Label^ label1; private: System::Windows::Forms::Label^ label2; private: System::Windows::Forms::Label^ label3; private: /// <summary> /// Required designer variable. /// </summary> System::ComponentModel::Container ^components; #pragma region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> void InitializeComponent(void) { this->button1 = (gcnew System::Windows::Forms::Button()); this->textBox1 = (gcnew System::Windows::Forms::TextBox()); this->textBox2 = (gcnew System::Windows::Forms::TextBox()); this->textBox3 = (gcnew System::Windows::Forms::TextBox()); this->label1 = (gcnew System::Windows::Forms::Label()); this->label2 = (gcnew System::Windows::Forms::Label()); this->label3 = (gcnew System::Windows::Forms::Label()); this->SuspendLayout(); // // button1 // this->button1->Location = System::Drawing::Point(12, 94); this->button1->Name = L"button1"; this->button1->Size = System::Drawing::Size(110, 23); this->button1->TabIndex = 0; this->button1->Text = L"Generator Button"; this->button1->UseVisualStyleBackColor = true; this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click); // // textBox1 // this->textBox1->Location = System::Drawing::Point(128, 97); this->textBox1->Name = L"textBox1"; this->textBox1->Size = System::Drawing::Size(152, 20); this->textBox1->TabIndex = 1; // // textBox2 // this->textBox2->Location = System::Drawing::Point(12, 68); this->textBox2->Name = L"textBox2"; this->textBox2->Size = System::Drawing::Size(100, 20); this->textBox2->TabIndex = 2; // // textBox3 // this->textBox3->Location = System::Drawing::Point(12, 29); this->textBox3->Name = L"textBox3"; this->textBox3->Size = System::Drawing::Size(100, 20); this->textBox3->TabIndex = 3; // // label1 // this->label1->AutoSize = true; this->label1->Location = System::Drawing::Point(13, 13); this->label1->Name = L"label1"; this->label1->Size = System::Drawing::Size(58, 13); this->label1->TabIndex = 4; this->label1->Text = L"Input here:"; this->label1->Click += gcnew System::EventHandler(this, &Form1::label1_Click); // // label2 // this->label2->AutoSize = true; this->label2->Location = System::Drawing::Point(13, 52); this->label2->Name = L"label2"; this->label2->Size = System::Drawing::Size(58, 13); this->label2->TabIndex = 5; this->label2->Text = L"Input here:"; // // label3 // this->label3->AutoSize = true; this->label3->Location = System::Drawing::Point(128, 81); this->label3->Name = L"label3"; this->label3->Size = System::Drawing::Size(152, 13); this->label3->TabIndex = 6; this->label3->Text = L"Randomly generated text here:"; this->label3->Click += gcnew System::EventHandler(this, &Form1::label3_Click); // // Form1 // this->AutoScaleDimensions = System::Drawing::SizeF(6, 13); this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font; this->ClientSize = System::Drawing::Size(292, 129); this->Controls->Add(this->label3); this->Controls->Add(this->label2); this->Controls->Add(this->label1); this->Controls->Add(this->textBox3); this->Controls->Add(this->textBox2); this->Controls->Add(this->textBox1); this->Controls->Add(this->button1); this->Name = L"Form1"; this->Text = L"Form1"; this->Load += gcnew System::EventHandler(this, &Form1::Form1_Load); this->ResumeLayout(false); this->PerformLayout(); } #pragma endregion private: System::Void label1_Click(System::Object^ sender, System::EventArgs^ e) { } private: System::Void label3_Click(System::Object^ sender, System::EventArgs^ e) { } private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) { } private: System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e) { } }; }
My Assembly Code:
Code:#include "stdafx.h" using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. // [assembly:AssemblyTitleAttribute("ExampleForSit")]; [assembly:AssemblyDescriptionAttribute("")]; [assembly:AssemblyConfigurationAttribute("")]; [assembly:AssemblyCompanyAttribute("")]; [assembly:AssemblyProductAttribute("ExampleForSit")]; [assembly:AssemblyCopyrightAttribute("Copyright (c) 2007")]; [assembly:AssemblyTrademarkAttribute("")]; [assembly:AssemblyCultureAttribute("")]; // // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the value or you can default the Revision and Build Numbers // by using the '*' as shown below: [assembly:AssemblyVersionAttribute("1.0.*")]; [assembly:ComVisible(false)]; [assembly:CLSCompliantAttribute(true)]; [assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];
Finally my "Main" code:
Yea so thats what i want to do, if anyone else has a link to where a source code or tutorial of this is already posted then i would love some help.... and yes i know .net sometimes is veiwed as "evil" but it makes the best windows applications, so if u can tell me how to create a good looking windows app without using .net then also feel free. Finally if htere is any code i am missing or files that need to be included to help me out just tell me and i can upload them....Code:// Example For Sit.cpp : main project file. #include "stdafx.h" #include "Form1.h" using namespace ExampleForSit; [STAThreadAttribute] int main(array<System::String ^> ^args) { // Enabling Windows XP visual effects before any controls are created Application::EnableVisualStyles(); Application::SetCompatibleTextRenderingDefault(false); // Create the main window and run it Application::Run(gcnew Form1()); return 0; }
Ty
Fargs



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