drawing outside client area
I'm working on a "breakout" game and everything worked fine until i tried to add in double buffering.
I tried to take out double buffering since i couldn't get it to work and now, it draws everything from the top left corner of the screen instead of in the client area. If i leave it on for a while, things start disapearing from my screen. Any idea what could have caused this?
ok, i found out why it was leaking GDI objects... now, how come it draws on the corner?[/edit]